can someone pointing me how to get a command in checkbutton1
be executed after user check it and hit ok button?.for
example:
in the attached picture, if user check the 'open terminal button'
and hit execute,the program open terminal window.

Attachments ww.JPG 4.98 KB

hello.py :

#!/usr/bin/env python

import sys
import os
try:
	import pygtk
	pygtk.require("2.0")
except:
	pass
try:
	import gtk
	import gtk.glade
except:
	sys.exit(1)

class action:
	def __init__(self):
		#set the glade
		self.gladefile=("action.glade")
		self.wTree=gtk.glade.XML(self.gladefile)

		#create dictionary and connect it
		dic = { "on_button1_clicked" : self.button1_clicked,
			"on_button2_clicked" : gtk.main_quit,
			"on_checkbutton1_toggled" : self.checkbutton1_toggled}
		self.wTree.signal_autoconnect(dic)

	def button1_clicked(self,widget):
		checked = self.checkbutton1_toggled.get_active()
		if checked:
			os.popen("gnome-terminal")
		else:
			pass
	#here i got confused how to set the checkbutton signal
	def checkbutton1_toggled(self,widget):
		if widget.get_active():
			os.popen("gnome-terminal")
		else:
			pass

if __name__ == "__main__":
	wine = action()
	gtk.main()

action.glade :

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE glade-interface SYSTEM "glade-2.0.dtd">
<!--Generated with glade3 3.4.2 on Sun Feb 15 23:22:30 2009 -->
<glade-interface>
  <widget class="GtkWindow" id="window1">
    <property name="visible">True</property>
    <property name="title" translatable="yes">Hello World</property>
    <signal name="destroy" handler="on_window1_destroy"/>
    <child>
      <widget class="GtkVBox" id="vbox1">
        <property name="visible">True</property>
        <child>
          <widget class="GtkButton" id="button1">
            <property name="visible">True</property>
            <property name="can_focus">True</property>
            <property name="receives_default">True</property>
            <property name="label" translatable="yes">gtk-execute</property>
            <property name="use_stock">True</property>
            <property name="response_id">0</property>
            <signal name="clicked" handler="on_button1_clicked"/>
          </widget>
        </child>
        <child>
          <widget class="GtkCheckButton" id="checkbutton1">
            <property name="visible">True</property>
            <property name="can_focus">True</property>
            <property name="events">GDK_EXPOSURE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_MOTION_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON2_MOTION_MASK | GDK_BUTTON3_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_ENTER_NOTIFY_MASK | GDK_LEAVE_NOTIFY_MASK | GDK_FOCUS_CHANGE_MASK | GDK_STRUCTURE_MASK | GDK_PROPERTY_CHANGE_MASK | GDK_VISIBILITY_NOTIFY_MASK | GDK_PROXIMITY_IN_MASK | GDK_PROXIMITY_OUT_MASK | GDK_SUBSTRUCTURE_MASK | GDK_SCROLL_MASK</property>
            <property name="tooltip" translatable="yes">Partition Editor</property>
            <property name="label" translatable="yes">Open terminal</property>
            <property name="response_id">1</property>
            <property name="draw_indicator">True</property>
            <signal name="toggled" handler="on_checkbutton1_toggled"/>
          </widget>
          <packing>
            <property name="position">1</property>
          </packing>
        </child>
        <child>
          <widget class="GtkButton" id="button2">
            <property name="visible">True</property>
            <property name="can_focus">True</property>
            <property name="receives_default">True</property>
            <property name="label" translatable="yes">Exit</property>
            <property name="response_id">0</property>
            <signal name="clicked" handler="on_button2_clicked"/>
          </widget>
          <packing>
            <property name="position">2</property>
          </packing>
        </child>
      </widget>
    </child>
  </widget>
</glade-interface>

well, i a bit desperate here....
so let me simplify what i mean,
i only need set a command to checkbutton1, so when we click button1
it will check if checkbutton is checked then it will run something like
popup message and if not checked nothing will happen

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