Hi, I was wondering is anyone could help me out. I'm trying to program Mario as my final for my comp sci. class. I'm not working about the actual Sprites now, just the basics, ie, moving, jumping and collisions. I'm stumped on the jumping part. Is there a good way to make him jump while retaining his x Velocity, and moving in a smooth arc?
llemes4011 31 Posting Whiz in Training
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Jump to PostHold x velocity constant, set an initial upwards y velocity (depending on how hard he jumps). In each time interval reduce the y velocity by a fixed small amount (modelling the effect of gravity). As the y velocity reduces to zero then goes negative he will follow an inverted parabola, …
Jump to PostOut of curiosity, what are you using for this project (as far as GUI package)? Java 3d?
Jump to PostOpenGL and Java3D are only necessary for 3D work. You don't need to worry about them if you are working with 2D.
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