I have an old game written in delphi and the game keeps crashing, the game is an mmorpg so there are constantly people online.
To the problem, when we first start the game up, everyone can get on fine and play. The game stores variables into text files for each character whenever called by a script using the WriteString/WriteInteger function from TIniFiles.
Now the game will run no problem for around 8 hours, saving 1000's of variables. But after a while, it just dies, and constantly reports the 'Unable to write to file' error for the variables.
Just wondering if anyone has had any pervious experience which releates to this problem.