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Hi Guys,

I am trying to reverse engineer some of the openGl function into pure c++ and need some help. I can't use openGL but need to do some of the stuff it does. I am trying to figure out how to code glViewPort(...) in c++. Any help in this matter will be greatly appreciated.

Thanks

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Last Post by play_c
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OpenGL is the commands which deals with the graphics hardware. if you want to create opengl command yourself, first you must know how graphics hardware works. I think now in windows only two such thing are familiar one is OpenGL and another is DirectX. you are trying to make one yourself, i wish you "all the best".

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Hi Guys,

I am trying to reverse engineer some of the openGl function into pure c++ and need some help. I can't use openGL but need to do some of the stuff it does. I am trying to figure out how to code glViewPort(...) in c++. Any help in this matter will be greatly appreciated.

Thanks

Don't waste your time. Opengl has been created when a group
of Genius's got together and built a very well graphics library.
There is no reason to do this. And I doubt that pure C++ can do
what opengl does.

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If you are really interested in the C++ style, then use OpenSceneGraph (OSG - Take command and convert them as a OpenGL command and interact with graphics hardware).

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