I have an animated sprite animal character that runs across the screen using the arrow keys.
It is a series of 7 individual frames. The first frame is its "sitting" position, which is as of now only called when the program starts.

I want the animal to return to it's sitting position whenever it stops running.

What is the best way to accomplish this?

I know this should probably go in the game dev forum, but I am using C++ to code and it seems like that forum is FAR weaker than this one. The C++ one seems to dominate all others by an incredible margin...and I don't really want to wait a week for a reply if I don't have to.

Thanks for any help!

Edited by nola_Coder: n/a

8 Years
Discussion Span
Last Post by nola_Coder

Assuming just putting a if(!key[KEY_RIGHT]) statement for all the arrow keys to set the frame to the "rest position" frame is the best way to do it, this is solved.

This question has already been answered. Start a new discussion instead.
Have something to contribute to this discussion? Please be thoughtful, detailed and courteous, and be sure to adhere to our posting rules.