Hi guys.. I am having some problem with snake game project using JAVA Applet. I already have the sour code of a snake game from my friends, but I failed to make it functions probably under a JApplet.

I need to do a similiar UI like click a start button. then the snake game will start in a preset area. But I fail to do that as the snake game always run in a new Frame.

I am a new bird for JAVA. Is there any1 can help?
Appreciate if u guys can hep.

Thanks.

The code I have is something like this:

import java.awt.Point;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.JOptionPane;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;
import javax.swing.border.LineBorder;

import java.awt.Container;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JApplet;
import javax.swing.JFrame;

import java.awt.geom.Point2D;
import java.util.Random;


public class Snake extends javax.swing.JApplet {

private char map[][];
private String map_2[][];
private Timer timer_snake;
private int t_delay=1000;    // 200ms per timer expire event
private String map_string[] = new String[100];
private String map_matrix = "";

boolean game = false, ate=false, game2=false, playing=false;
Point[] places = new Point[374];
int size=3, hsize=0;

int dir = 0;  // 0 - right
             // 1 - left
            // 2 - up
            // 3 - down

Point apple = new Point(12,7);


/** Initializes the applet jSnake */
public void init() {
    try {
        java.awt.EventQueue.invokeAndWait(new Runnable() {
            public void run() {

                initComponents();
                map = new char[50][100];

                int x=0,y=0;

                for (x=0; x<100; x++)
                {
                    for (y=0; y<50; y++)
                    {
                        map[y][x] = ' ';
                    }
                }

                y = 0;
                for (x=0; x<44; x++)
                {
                    map[y][x] = '#';
                }

                y = 24;
                for (x=0; x<44; x++)
                {
                    map[y][x] = '#';
                }

                x = 1;
                for (y=1; y<24; y++)
                {
                    map[y][x] = + '#';
                }
                x = 98;
                for (y=1; y<24; y++)
                {
                    map[y][x] = '#';
                }

           timer_snake = new Timer(t_delay, new ActionListener() {
                    public void actionPerformed(ActionEvent evt) {
                        int n = 0;

                        map_matrix = "";

                        // Move snake one step forward
                        // (You have to be creative and write your codes here)

                int a , b;

                b=10;
                for (a=10; a< 13; a++)
                {
                    map[b][a] =  'S';
                }

                if(dir==1 )

                {

                    for (a=12; a< 20; a++)
                    {
                        a=a+1;
                        map[b][a] =  'S';
                        int c = a - 1;
                        map[b][c] = ' ';
                    }
                }



                // Did the snake crash into an obstacle, including itself?
                // (Write codes here)


                        // Converting map into a string so it can be
                        // displayed in JTextArea
                        for (int m = 0; m<25; m++)
                        {
                            // Converting one line at a time, 25 horizontal
                            // lines in total
                            map_string[m] = String.valueOf(map[m]);
                            map_matrix += map_string[m] + "\n";
                        }
                        area.setText(map_matrix);
                }
                });

            }
        });
    } catch (Exception ex) {
        ex.printStackTrace();
    }
}

@SuppressWarnings("unchecked")


    private void startbuttonActionPerformed(java.awt.event.ActionEvent evt)
    {                                            

timer_snake.start();
}                                           


// Variables declaration - do not modify                     
private javax.swing.JTextArea area;
private javax.swing.JScrollPane jScrollPane1;
private javax.swing.JButton startbutton;
// End of variables declaration                   

}
-------------------------------------------------------------------------
//until here is what the lecturer provided. He hope e follow this way to get the game start. 

//below is what my friend done for me. But i fail to apply into the main program. Need your guys help
-----------------------------------------------------------------------------
class engin {

/** Creates a new instance of engin */
public engin() 
{

}

public   void Move_mySnake(int newDirection,boolean food_eaten)
{


    if(!Game_Over)
    {

    switch(newDirection)
    {
        case 1:    if(direction!=3)
                        {
                   my_snake.put_Head_postion(0,-step_to_move);
                  direction=1;
                        }
                else move_as_last(direction);
                   break;//UP

        case 2:   if(direction!=4)   
                   {
               my_snake.put_Head_postion(step_to_move,0);
                 direction=2; 
                        }
                    else move_as_last(direction);
                break;//RIGHT
        case 3:    
                  if(direction!=1)
                  {
               my_snake.put_Head_postion(0,step_to_move);
                  direction=3;
                  }
                  else move_as_last(direction);
                 break;//DOWN

        case 4:   
                   if(direction!=2)
                   {
              my_snake.put_Head_postion(-step_to_move,0);
                    direction=4; 
                   }
                  else move_as_last(direction);

                  break;//LEFT
    } 


        if(food_eaten)
        {
           my_snake.Increase_lenght();// IF the Snake ate new Food
        }
    my_snake.Move_snake();


   if((my_snake.getHeadX()==snakeFood.get_int_X())&&(my_snake.getHeadY()== snakeFood.get_int_Y()))
    {
        snakeFood.getFood();
        Score+=20;

        my_snake.Increase_lenght();
        while(check_food_place())
        {
           snakeFood.getFood();    
        }

    }

    Game_Over=my_snake.check_game_over();


    }
    if(Game_Over)
    {
        JOptionPane.showConfirmDialog(null,"Score = "+Integer.toString(Score),"Your Score",JOptionPane.DEFAULT_OPTION);
    //    Thread.yield();
    }


}
public void move_as_last(int diirec)
{
     switch(direction)
    {
        case 1:    

                   my_snake.put_Head_postion(0,-step_to_move);


                   break;//UP

        case 2:    
               my_snake.put_Head_postion(step_to_move,0);

                break;//RIGHT
        case 3:    

               my_snake.put_Head_postion(0,step_to_move);

                 break;//DOWN

        case 4:   

              my_snake.put_Head_postion(-step_to_move,0);


                  break;//LEFT
    } 


}
public int[] return_Snake_postionsX()
{
    return my_snake.get_All_postionsX();
}
public int[] return_Snake_postionsY()
{
    return my_snake.get_All_postionsY();
}

public int get_Oval_size()
{
    return my_snake.getOval_Size();
}

public int get_my_snake_lenght()
{
    return my_snake.get_lenght();
}
public void set_step_length()
{
    step_to_move=5;
}
public int get_Food_X()
{
    return (int)snakeFood.getX();
}
public int get_Food_Y()
{
    return (int)snakeFood.getY();
}
public boolean check_food_place()
{
   int xfood=(int)snakeFood.getX();
   int yfood=(int)snakeFood.getY();
   if(xfood>260||yfood>260)return true;
   else 
    return my_snake.compare_with_foodPostion(xfood,yfood);

}

 public boolean get_Game_over()
{
    return Game_Over;
}

private int direction=2;
private boolean Game_Over;
private boolean Moving_vertical=false;
private snake my_snake=new snake();
 private final Food snakeFood=new Food();
private int step_to_move=20;    
private int Score;
}


class MainFrame extends JApplet implements KeyListener{

/** Creates a new instance of MainFrame */
public void init() {
    setSize(540,540);
    Container cpane=getContentPane();



    cpane.add(snakePanel);
    addKeyListener(this);





}

/**
 * @param args the command line arguments
 *
 */
public static void main(String[] args) {
    // TODO code application logic here
    MainFrame my_Game=new MainFrame();
    JFrame myFrame=new JFrame(" Simple Snake Game ");
    myFrame.setSize(300,300);
    myFrame.getContentPane().add(my_Game);
    myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    myFrame.addKeyListener(my_Game);

    my_Game.init();
    my_Game.start();
    my_Game.setVisible(true);
    myFrame.setVisible(true);

}

public void keyTyped(KeyEvent e) {
}

public void keyPressed(KeyEvent e) {

    if(e.getKeyCode()==UP) {
        snakePanel.set_Direction(1);
    } else if (e.getKeyCode()==RIGHT) {
        snakePanel.set_Direction(2);
    } else if(e.getKeyCode()==DOWN) {
        snakePanel.set_Direction(3);
    } else if(e.getKeyCode()==LEFT) {
        snakePanel.set_Direction(4);
    }
}

public void keyReleased(KeyEvent e) {
}
private final int LEFT = 37;
private final int RIGHT = 39;
private final int UP = 38;
private final int DOWN = 40;
private   myPanel snakePanel=new myPanel();

}


class myPanel extends JPanel  {

/** Creates a new instance of myPanel */
public myPanel() {



    setBorder(my_border);

    // mythread.setPriority(1);
    mythread.start();

}
public   void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D  g2D=(Graphics2D)g;

    g2D.setColor(Color.BLUE);

 /*   g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
    g2D.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);*/

    Parts_X=my_engin.return_Snake_postionsX();
    Parts_Y=my_engin.return_Snake_postionsY();

    for(int i=0;i<my_engin.get_my_snake_lenght();i++) {



        g2D.fillRect(Parts_X[i],Parts_Y[i],my_Oval_size,my_Oval_size);

    }
    g2D.setColor(Color.RED);

    g2D.fillOval(my_engin.get_Food_X()+5,my_engin.get_Food_Y()+5,my_Oval_size-5,my_Oval_size-5);


}


class MY_Thread extends Thread {
    public   void run() {
        while(true) {
            my_engin.Move_mySnake(direction,false);
            try {

                Thread.sleep(100);
            } catch (InterruptedException ex) {
                ex.printStackTrace();
            }
            repaint();
            if(my_engin.get_Game_over()) {
                stop();
            }
        }
    }
}

public void set_Direction(int newDirection) {
    direction=newDirection;
}


private engin my_engin=new engin();
private int Parts_X[];
private int Parts_Y[];
private int direction=2;

private boolean is_my_first_moves=true;

private final MY_Thread mythread=new MY_Thread();
private final int my_Oval_size=my_engin.get_Oval_size();

private final int LEFT = 37;
private final int RIGHT = 39;
private final int UP = 38;
private final int DOWN = 40;
private LineBorder my_border=new LineBorder(Color.green.darker(),3);


}


class snake {

/** Creates a new instance of snake */
public snake() {
    for(int i=0;i<snake_length;i++) {
        PostionsX[i]=20;
        PostionsY[i]=20;

    }
}

public   void Move_snake() {
    for(int i=0;i<snake_length;i++) {
        PostionsX[snake_length-i]=PostionsX[snake_length-(i+1)];
        PostionsY[snake_length-i]=PostionsY[snake_length-(i+1)];


    }

    PostionsX[0]=headX;
    PostionsY[0]=headY;

}

public    void put_Head_postion(int x,int y) {
    headX+=x;
    headY+=y;

}
public    boolean check_game_over() {
    for(int i=1;i<snake_length;i++)

    {
        if((PostionsX[i]==headX)&&(PostionsY[i]==headY)) {


            return true;
        }
    }
    if(headX<0||headX>260||headY<0||headY>260) {

        return true;
    }

    return false;
}

public boolean compare_with_foodPostion(int x,int y) {

    for(int i=0;i<snake_length;i++) {
        if(x==PostionsX[i]&&y==PostionsY[i]) {
            return true;
        }
    }

    return false;
}

public synchronized void Increase_lenght() {
    snake_length++;
}

public int get_lenght() {
    return snake_length;
}

public int getOval_Size() {
    return Oval_size;
}



public int[] get_All_postionsX() {
    return PostionsX;
}

public int[] get_All_postionsY() {
    return PostionsY;
}

public int getHeadX() {
    return  PostionsX[0];
}
public int getHeadY() {
    return  PostionsY[0];
}

private int headX=20;
private int headY=20;
private int[] PostionsX=new int[300];
private int[] PostionsY=new int[300];
private int snake_length=5;
private final int Oval_size=20;

}

class Food {

/** Creates a new instance of Food */
public Food() {
    Food_Postion.setLocation((((int)((Math.random()*(100)))%20)*20),((((int)(Math.random()*(10)))%20)*20));
    int x=(int)Food_Postion.getX();
    int y=(int)Food_Postion.getY();

    while(x>260||y>260) {
        Food_Postion.setLocation((((int)((Math.random()*(100)))%20)*20),((((int)(Math.random()*(10)))%20)*20));
        x=(int)Food_Postion.getX();
        y=(int)Food_Postion.getY();
    }

}
public void getFood() {
    //  Food_Postion.setLocation((((int)(Food_Generator.nextInt(20)*(100)))%20)*20,((((int)(Food_Generator.nextInt(100)*(10)))%20)*20));
    Food_Postion.setLocation((((int)((Math.random()*(100)))%20)*20),((((int)(Math.random()*(10)))%20)*20));



}
public double getX() {
    return Food_Postion.getX();
}
public double getY() {
    return Food_Postion.getY();
}

public int get_int_X() {
    return (int)Food_Postion.x;
}
public int get_int_Y() {
    return (int)Food_Postion.y;
}


Point2D.Float Food_Postion=new Point2D.Float();
Random Food_Generator=new Random();


}

anyone can help?

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