Alright, so im making falling numbers and i need to display points while its running. in the code its keeping track, but i have no way of displaying it. in regular C++ i would just do cout<<score;
but in openGL it doesn't work that way as most of you know. so how do i draw a variable in OpenGL?

can someone please help me out. i need to know how to make a variable number show up.

at the bare minimum, can someone please tell me how to convert an int into a string so that i can make the points show up in the title of the window. help would be appreciated.

int num = 234;
string data;
stringstream ss;
ss << num;
data=ss.str();

can someone please help me out. i need to know how to make a variable number show up.

at the bare minimum, can someone please tell me how to convert an int into a string so that i can make the points show up in the title of the window. help would be appreciated.

Need some help with this Array. I am trying to get the sum of the even numbers and the sum of the odd numbers using a for each loop. I know the answers to what I am trying to achive are sum of even = 84 and the sum of ...

When I execute this progammatically, I get a table with row heights much larger than when I do this manually.

Note : Sel is the Word.Selection object and the Clipboard contains an Excel Table.

public void AddClipboard()
{
Sel.PasteExcelTable(false,false, false);
var t = Sel.Tables[Sel.Tables.Count];
t.AutoFitBehavior(Word.WdAutoFitBehavior.wdAutoFitContent);
}

I have a 2d matrix with dimension (3, n) called A, I want to calculate the normalization and cross product of two arrays (b,z) (see the code please) for each column (for the first column, then the second one and so on).
the function that I created to find the ...