i am pretty new to c++ and dark gdk. im trying to make a simple platform game to start off. i have the basic controls down, the animations, and collision. but i am having much trouble finding how to create the effects of gravity. please help.

Gravity should be treated as a (physics)vector. In a 2-D scenario the Gravity vector will have 2 components. X & Y.

struct LineVector
{
float x;
float y;
};
LineVector Gravity;
Gravity.x = +0.0f; //Since gravity acts only in vertical direction
Gravity.y = -9.8f;

Going by Newton's equations in a non-inertial frame:
S = ut + (at^2)/2 , S :displacement, u :initial velocity, t :time
They will split into X-Y with each component contributing in displacement. And the net displacement will be:
sqrt( Sx^2 + Sy^2 ) Where Sx : is X component of Displacement & similarly for Sy.
& deviation will be tangent^-1(Sy/Sx)
Speaking in simpler terms:

ball.x += ball.velocity.x*dt + (GRAVITY.x*dt*dt)/2
ball.y += ball.velocity.y*dt + (GRAVITY.y*dt*dt)/2
/* You can either move the ball using Cartesian coordinates or polar. */

public class StudentListings{
private String name; // key field
private int ID;
private double GPA;
private int next;
private int size;
private StudentListing[] data;
public StudentListings(){
this.name= name;
this.id= ID;
this.gpa=GPA;
}
public StudentListings(){
next=0;
data= new StudentListings[Size];
size= Size;
} // end of constructor
...