So, I have been working on some code with a group of people/organisations etc. and I've hit a small bump in the road that I thought someone on here may be able to help me with :)
I have developed some code that draws 3D towers to represent the amount energy particular objects have, thus creating a sort of graph. I am currently using a very basic linear scaling algorithm but I wish to use a logarithmic method of scaling.
Currently my algorithm does the following:
NB: I only scale in x, y as z is the height and represents a completely different thing.
1: Calculates the centre point of the object
2: Calculates the distance between the centre and each corner
3: Divides this by the data collections maximum/highest energy
4: Multiplies this by the current objects energy
5: Adds this final value to the centre point
corners[i].x = centre + ( ( ( corners[i].x - centre ) / max ) * energy ); corners[i].y = centre + ( ( ( corners[i].y - centre ) / max ) * energy );
In effect this scales the objects in proportion to the maximum recorded energy for a given data collection (a sort of percentage).
I wish to use a logarithmic scaling method to do the same thing but I am not sure how I would do this.
I am not all that great when it comes to Maths but particularly when it comes to logarithmic scaling in C++.....I would appreciate if someone could give me a hand with this. In particular coding examples in C++ would be very useful
Thanks in advance
Edited by Valaraukar: n/a