Ok for my uni project im wondering if its possible to make a simple game where by the user must click a button ten times to win.
the button has to move after every click to a random point on the screen.
Does anyone know if there are any tutorials for this kind of thing available?
or would it be easy to script?
Thanks
James

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Hey man, whatsup!
Check out the little piece of code here:

int btnClicked = 0;

public btnActionPerformed(actionEvent e) {
    if(btnClicked==10){System.out.println("You win!");
    else{btnClicked++;}
}

Then with the button moving and all that, there's a layoutManager (not sure which one) that you can set the x and y coordinates of the button in the JFrame. So just do some research in that. And then in your code, change the x and y coordinates for the button in the actionlistener after the btnClicked++ part..

It really won't be that hard I think..
Hope this helped!

What you can also do, use math.random() to generate some radom number, parse it to an int, then use those ints as the value for the x and y coordinates. Then the button will just pop up where ever the heck it feels like! It will be crazy like a cartoon or something!!

hello jamesyrawr
i think this code will help you....

public class Nnnn extends Applet implements Runnable , MouseListener

{

    int x,y,str,r=0,s=0;



    Thread t;
    public void init()
    {
      setBackground(Color.yellow);
       if(t==null)
        {
           t=new Thread(this);
          t.start();
       }

      addMouseListener(this);
          }
    public void run()
    {
    while(true)
        {
    try
    {
        t.sleep(1000);
    }
    catch (InterruptedException e)
    {
    }


    repaint();
    }
    }
   public  void paint(Graphics g)
    {
        Font f=new Font("arial",Font.BOLD,24);
        g.setFont(f);


        Random r=new Random();
            x=r.nextInt()%450;
            if(x<0)
                x=x*(-1);
            y=r.nextInt()%450;
             if(y<0)
                 y=y*(-1);

           if(x<30)
               x=35;
           if(y<30)
               y=35;



        g.setColor(Color.red);
          g.fillOval(x,y,25,25);
          showStatus(str+"      click the ball to get a point");
         g.drawString("POINTS :"+str,10,50);
    }

public void mouseClicked(MouseEvent e)
{
       r=e.getX();
          s=e.getY();
     if((r<=x+25&&r>=x-25)||(s<=y+25&&s>=y-25) )

              {     

                str+=1;

    } 

}

public void mousePressed(MouseEvent e)
{

}
public void mouseReleased(MouseEvent e)
{

}

public void mouseEntered(MouseEvent e)
{

}
public void mouseExited(MouseEvent e)
{

}
}

excuse if any errors .......

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