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I have been working on a text based adventure game as a project for school.
I have become very well acquainted with functions, loops, arrays, etc.
I now have to begin thinking on a senior project utilizing something we worked with this year and I love to code but I would like to take a major step up from text based adventuring in a console application and start an overhead adventure/RPG. I would provide the code of my text based adventure but it is at home and i am typing this from my school's computer.
I was able to implement a stat system, random gold loot, locked doors with events that unlock/provide items needed to unlock, being able to jump back and forth between rooms, battle damage, random battle sequences, random exp, formulated battle damage based on stats and enemy stats.

I am very interested in using this knowledge to further myself in C++ and start working on an overhead RPG. I'm not expecting to have a finished polished rip off of the Final Fantasy series by June, I simply need a playable, rough, Alpha version with even just 20 seconds of game play to show my capabilities, if there are any books, websites with tutorials, or other resources i could use i would be GREATLY appreciative if you could provide me with them.

SO now for my question, Where would be a good place to start? I'm using Bloodshed Dev C++.

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Last Post by SgtMe
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you should look for a graphics SDK to make your game playable, find one with alot of tutorials so that you have more information sources to build on

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I've been trying to install Allegro but im having a hard time, any tips?
Is bloodshed the best compiler for 2D graphic game design?

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i prefer visual c++ because of dark SDK, a free profession program that is easy to install, but visual c++ has some changes from true c++

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You mean DarkGDK?
What problems are you having Translucentbill?
When you download new packages, and you choose allegro, there are a few versions.
For me, 4.4.0.1 didn't work (invalid package file), so I got like 4.2.1 or something :)

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