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Last Post by Akill10
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It seems that the use of the keyboard (missiles) affects the acceleration of foreign traffic. You can use your own game clock and sync with it. I recommend the book:
http://www.brackeen.com/javagamebook/
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With acceleration, the game also looks good and does not indicate an error, but a covert intelligence of attacking ships. The more you shoot, the faster ships are. How much you would have to toil to achieve this deliberately.

Edited by quuba: n/a

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It seems that the use of the keyboard (missiles) affects the acceleration of foreign traffic. You can use your own game clock and sync with it. I .

But it doesn't for me sometimes, thats my problem. Sometimes, the game works perfectly, everything moving at the set speed constantly. Is it a flaw of using a standard timer.start() method instead of threads for the game loop? I think it just seems like firing missiles slows it down, even if you don't fire any, it does the same thing.

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