i want to make a tictactoe game. But i want all the rules are on the classes and call them to GUI. How can i send the ClickHandler public to the GUI???

here is the class code: ( public void ClickHandler )

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Data;
using System.Windows.Forms;

namespace tictactoe
{
    public class Class1 : System.Windows.Forms.Form
    {
        private System.Windows.Forms.Button[] _buttonArray;
        public bool _isX;
        public bool _isGameOver;
        //private IContainer components;
        //Form1 load = new Form1();

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /*protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }*/
        public void InitTicTacToe()
        {   
            this._isX = true;
            this._isGameOver = false;
        }

        public void ClickHandler(object sender, System.EventArgs e)
        {
            Button tempButton = (Button)sender;
            if (this._isGameOver)
            {
                MessageBox.Show("please start new game!", "Game End", MessageBoxButtons.OK);
                return;
            }
            if (tempButton.Text != "")
            {
                return;
            }
            if (_isX)
                tempButton.Text = "X";
            else
                tempButton.Text = "O";
            _isX = !_isX;
            this._isGameOver = Class2.CheckWinner(_buttonArray);
        }

    }
    public class Class2
    {

        static private int[,] Winners = new int[,]
				   {
						{0,1,2},
						{3,4,5},
						{6,7,8},
						{0,3,6},
						{1,4,7},
						{2,5,8},
						{0,4,8},
						{2,4,6}
				   };
        static public bool CheckWinner( Button [] myControls)
        {
            bool gameOver = false;
            for (int i = 0; i < 8; i++)
            {
                int a = Winners[i, 0], b = Winners[i, 1], c = Winners[i, 2];
                Button b1 = myControls[a], b2 = myControls[b], b3 = myControls[c];
                if (b1.Text == "" || b2.Text == "" || b3.Text == "")
                    continue;
                if (b1.Text == b2.Text && b2.Text == b3.Text)
                {
                    gameOver = true;
                    MessageBox.Show(b1.Text + " .... Wins the game!", "Game End", MessageBoxButtons.OK);
                    break;
                }
            }
            return gameOver;
        }
    }
}

here is the GUI code ( i want to send ClickHandler in but1_Click)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace tictactoe
{

    public partial class Form1 : Form
    {
        private System.Windows.Forms.Button[] _buttonArray;
        Class1 load = new Class1();


        public Form1()
        {
            InitializeComponent();
            _buttonArray = new Button[9] { but1, but2, but3, but4, but5, but6, but7, but8, but9 };
            load.InitTicTacToe();
           
           
        }

        private void but1_Click(object sender, EventArgs e)
        {
            load.ClickHandler(); // <<<<< here come the problem!!!!!!!
            /*Button tempButton = (Button)sender;
            if (load._isGameOver)
            {
                MessageBox.Show("please start new game!", "Game End", MessageBoxButtons.OK);
                return;
            }
            if (tempButton.Text != "")
            {
                return;
            }
            if (load._isX)
                tempButton.Text = "X";
            else
                tempButton.Text = "O";
            load._isX = !load._isX;
            load._isGameOver = Class2.CheckWinner(_buttonArray);
             * */
        }
    }
}

some1 knows how to do it?? or i have to do it another way??

help plz

thx
GaBack

You do not pass the parameters to the event.
If there is no actual parameters need, you can pass null, like:

private void but1_Click(object sender, EventArgs e)
{
    load.ClickHandler(null, null);
}
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