It's true. You can build games using C. But you can build better using C++.
Object oriented design helps a lot when you model the game world, entities
and entity interactions. Plus, there are very good libraries available to help.
As for your code request, I guess there are a couple of things I can give you...
The first was my first attempt to write a console based snake game. I attach the cpp file.
Or, if you want a comprehensive guide, try "The C Programming Language" by Dennis Ritchie and Brian Kernighan. Dennis Ritchie was one of the original developers of C, the other being Ken Thompson (credited because he invented B -- the predecessor of C).
Hi. I have a form with list box : lst_product, datagridview : grd_order and button: btn_addline. lst_product has a list of product ids selected from database (MS Acess 2013) , grd_order is by default empty except for 2 headers and btn_addline adds rows to grd_order.
Hi, as I was told that my code doesn’t scale well at all, I thought perhaps I’d try to get a better understanding of interfaces/abstract classes and classes and the relationship between them.
I don’t want at this stage work on a big separate project as I've already got plenty ...
I am writing a java program that needs to execute shell commands, so I wrote a function that would take the command to execute as a string (ie: "mkdir ~/Folder1") and execute that command with the shell. Here is the function:
Runtime run = Runtime.getRuntime();
Process pr = ...