Hello. I am i'm recently taking off in building a game. The problem at the moment, is that i fear i'm programming to much! I wouldn't know this because i'm new to c++, but how much code is too much for a modern processor? In my engines render loop i have many logical for loops and so on doing super complex things at once. I'm worried that this will slow down my computer, but its hasn't yet. Is there a way to keep track of this, in my ms visual compiler. Thanks, I had to ask before i went too far into my game.

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I'm not sure of it but you can try and see some open source projects based on free game engines to see how much coding is used generally.
Just my two cents.

you should check GPU programming in C++. There are lot of metrical on net. Just try to do google

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