I've started to dive into OpenGL w/C++ to expand my library knowledge but I had a few questions.
I've been following a tutorial online that basically walks step by step through the compiler linking, functions, and basics of an OpenGL program.
I really would love to create some small programs like the birth and death of a star, or possibly a simulator of a solar system. My question for those who know OpenGL very well is this: Are these projects reasonable for a beginner in OpenGL? I've spent over a year using C++ so C++ isn't so new to me, but I want to know if I'm diving too far into the deep end!
Thanks in advance for any advice!