How exactly do you use a glConvolutionFilter2d() call? I know about convolution filters and kernels, but am not sure exactly how to implement them. Just a simple example with say... a gaussian blur, would be helpful.
I need to comput and display the sum and average of the cubes of the even natural numbers between 2 and n. Where n is entered by the user. Im stuck on how to average the sum of the cubes. Help Please. This is what I have so far.