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this is the code!

import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Clock extends JPanel{

    public void paint (Graphics g) {
        Graphics2D g2d = (Graphics2D) g;
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        String s = "12 1 2 3 4 5 6 7 8 9 10 11";

        Font font = new Font("Courier", Font.BOLD,12);
        g2d.translate(100,200);

        FontRenderContext frc = g2d.getFontRenderContext();

        GlyphVector gv = font.createGlyphVector(frc, s);
        int length = gv.getNumGlyphs();

        for(int i = 0; i < length; i++) {
            Point2D p = gv.getGlyphPosition(i);
            AffineTransform at = AffineTransform.getTranslateInstance(p.getX(), p.getY());
            at.rotate((double) i / (double) (length + 25) * Math.toRadians(360));

            Shape glyph = gv.getGlyphOutline(i);
            Shape transformedGlyph = at.createTransformedShape(glyph);

            g2d.fill(transformedGlyph);
        }
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("CLOCK");
        frame.add(new Clock());
        frame.setSize(500,500);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

}

help pls ican't figure it out...to ma ke it like the numbers in the clock...or is there wrong in this code??

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Last Post by Taywin
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I ran the code and it displays the numbers 1-12 in a circle, like a clock.
Except: the circle is distorted - more like a pear lying on its side, and the numbers are rotated so 12 is upside-down.
So it's safe to conclude that the code basically works, but the exact rotations and translations (AffineTransforms) need some tuning.

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Why are you making it so complicated? Also, what you really only need is translate and some rotate point using the angle from a center point in order to get the location of the draw string. Why do you use AffineTransform?

Here is a method I implemented that returns an integer array of point (x,y) given a distance from the center point and radiant (not degree).

private int[] getPointXY(int dist, double rad) {
  int[] res = new int[2];
  res[0] = (int) ((dist * Math.cos(rad)) + dist);
  res[1] = (int) (-1*(dist * Math.sin(rad)) + dist);
  return res;
}

Then when you call it, you need to compute the radiant a bit because by default the computation is counter-clock-wise and the starting point is from the far right of the center point.

for(int i=1; i <= 12; i++) {
  // rotate the point
  // -30 is from -1 (change direction to clock-wise)
  // and 30 (each number is tilted 30 degrees)
  // toRad is the multiplication to convert degree to radiant --> Math.PI/180
  // Math.PI/2 is to tile the starting point from far right to top most
  int[] pt = getPointXY(distance, (-30*i*toRad)+(Math.PI/2));
  // translate the point here
  // draw the string from the center point
  // remmeber that the string location drawn from its bottom left
}

Edited by Taywin

Attachments showclock.png 8.35 KB
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