Hi, how is it possible to handle multiple keys at same time. I am making platformer game. Now if I push forward it goes forward until I release button or hit some else button example jump. What should I do to achieve that it wouldnt stop going forward but jumps forward (Forward button still pressed).

package net.viped.platformer;

import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferStrategy;

import javax.swing.JFrame;

public class Platform extends Canvas implements Runnable {

    public static final int WIDTH = 800;
    public static final int HEIGHT = 622;

    Thread thread;

    double playerx;
    double playery;

    Rectangle2D player;

    boolean jumpKey;
    boolean jumping;

    boolean left;
    boolean right;

    long time, time2;
    boolean done = true;

    public Platform() {
        setFocusable(true);
        addKeyListener(new ListenKeys());
        initNewGame();
    }

    public void initNewGame() {
        jumping = false;
        right = false;
        left = false;
        playerx = 100;
        playery = 370;
        player = new Rectangle2D.Double(playerx, playery, 30, 30);
    }

    public void Render() {

        BufferStrategy bs = getBufferStrategy();

        if (bs == null) {
            createBufferStrategy(2);
            return;
        }

        Graphics g = bs.getDrawGraphics();
        super.paint(g);
        Graphics2D g2 = (Graphics2D) g;

        player.setRect(playerx, playery, 30, 30);
        g2.fill(player);

        g.dispose();
        g2.dispose();
        bs.show();
    }

    boolean h = false;

    double playeryMem;

    public void updateGame() {

        // JUMPING
        if (jumpKey && done == true) {
            playeryMem = playery;
            done = false;
            time = System.currentTimeMillis();
            if (!jumping) {
                jumping = true;
            }
        }
        if (jumping) {
            if (System.currentTimeMillis() < time + 1000) {
                playery -= 2;
            } else if (playery < playeryMem) {
                playery += 2;
                if (playery == 370) {
                    done = true;
                }
            }
        }
        // GO RIGHT
        if (right) {
            System.out.println(true);
            playerx++;
        }
        // GO LEFT
        if (left) {
            playerx--;
        }
    }

    public void start() {
        initNewGame();
        thread = new Thread(this);
        thread.start();
    }

    public void run() {
        while (true) {
            try {
                Thread.sleep(10);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }

            updateGame();
            Render();
        }
    }

    public class ListenKeys extends KeyAdapter {
        public void keyPressed(KeyEvent e) {
            switch (e.getKeyCode()) {
            case KeyEvent.VK_UP:
                jumpKey = true;
                break;
            case KeyEvent.VK_RIGHT:
                right = true;
                System.out.println("right");
                break;
            case KeyEvent.VK_LEFT:
                left = true;
                break;
            }
        }

        public void keyReleased(KeyEvent e) {
            jumpKey = false;
            right = false;
            left = false;
        }
    }

    /**
     * @param args
     */
    public static void main(String[] args) {
        // TODO Auto-generated method stub
        JFrame frame = new JFrame();
        Platform pl = new Platform();
        frame.setSize(WIDTH, HEIGHT);
        frame.setLocationRelativeTo(null);
        frame.add(pl);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
        pl.start();
    }

}

I tried debug with printing "right" when e.getkeycode() == e.vk_right and it stopped giving the right text to me after hittin up button.

Are you asking how and when the OS and jvm send key pressed event data to your program?

Try some debugging by adding a println to the keyReleased() method to see when it is called.

Hmm feeling kind of stupid now. Problem was that if any button is released all the variables are set to false. So adding if e.getkeycode() == e.vk_right to keyreleased method solved the problem.

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