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Last Post by rubberman
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Step 1: Write a problem statement for what you want to do
Step 2: Write an outline, if it is complex
Step 3: Write up a section in pseudo-code (English instructions)
Step 4: Write the section in the programing language of your choice
Step 5: Compile the program.
Step 6: Run your program and see if it makes the computer do what you wanted.
Step 7: If not, fix the program, and compile and go back to step 5. Otherwiae release / turn in your program.

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  1. Learn to write code in C++ (not a trivial exercise).
  2. Learn some C++ game API's that will make your work easier (not a trivial exercise either).
  3. Design and model your game (what, where, how).
  4. Implement it in the API of choice.

FWIW, NathanOliver's post was spot on.

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How far your game goes depends alot on the operating system, SDK and programming language. For instance, I ported an SDL tutorial based on Tic-tac-toe over to SFML and felt that further improvements can be made if SFML can simplify networking API (2 player mode) and/or Image class that supports copy-on-write memory management.

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