I'm working with winmm.lib (in C++) and am having a hard time with waveInOpen().
When I call waveInOpen() in my dll, it blows up. I think it's becasue its not getting a device context. I take the same code and put it in a regular exe... it works fine with no problems.
Anyone know of any afx magic I could use to get waveInOpen to work for me? I know there has to be something very simple to fix this.