// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "mod7a.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

char file[MAX_PATH]="";

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


void CMainFrame::OnFileOpen() 
{

	OPENFILENAME ofn;

	ZeroMemory(&ofn, sizeof(ofn));
	ofn.lStructSize=sizeof(OPENFILENAME);
	ofn.hwndOwner=NULL;
	ofn.lpstrFile=file;
	ofn.lpstrFilter = "Bitmap Files (*.bmp)\0*.bmp";
	ofn.nMaxFile = MAX_PATH;
	ofn.Flags =OFN_EXPLORER | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
	ofn.lpstrDefExt = "bmp";
	

	if(GetOpenFileName(&ofn))
	{
		
	
	
	}
	
}





void CMainFrame::OnPaint() 
{
	CPaintDC dc(this); 
	RECT rec={100,100,100,100};
	char* c ="WHats up";
	dc.DrawText(c , sizeof(c), &rec ,DT_PATH_ELLIPSIS );
		


}

why cant i paint on the window on my MFC PRogram.

nothing appears just blank

can anyone help me on this pls

Recommended Answers

All 4 Replies

Your program should probably call UpdateWindow() to force the WM_PAINT message to be put into the message queue. Have you read MSDN OnPaint description?

il read it. but i added that updatewindow thing and still nothing

WM_PAINT is in the message queue. but my draw text is ignored. nothing comes out of my window. maybe there are some steps i missed before drawing a text.

i got it. hehehe

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