// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "mod7a.h"

#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

char file[MAX_PATH]="";

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

static UINT indicators[] =
{
	ID_SEPARATOR,           // status line indicator
	ID_INDICATOR_CAPS,
	ID_INDICATOR_NUM,
	ID_INDICATOR_SCRL,
};

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
		| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
		!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
	{
		TRACE0("Failed to create toolbar\n");
		return -1;      // fail to create
	}

	if (!m_wndStatusBar.Create(this) ||
		!m_wndStatusBar.SetIndicators(indicators,
		  sizeof(indicators)/sizeof(UINT)))
	{
		TRACE0("Failed to create status bar\n");
		return -1;      // fail to create
	}

	// TODO: Delete these three lines if you don't want the toolbar to
	//  be dockable
	m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
	EnableDocking(CBRS_ALIGN_ANY);
	DockControlBar(&m_wndToolBar);

	return 0;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


void CMainFrame::OnFileOpen() 
{

	OPENFILENAME ofn;

	ZeroMemory(&ofn, sizeof(ofn));
	ofn.lStructSize=sizeof(OPENFILENAME);
	ofn.hwndOwner=NULL;
	ofn.lpstrFile=file;
	ofn.lpstrFilter = "Bitmap Files (*.bmp)\0*.bmp";
	ofn.nMaxFile = MAX_PATH;
	ofn.Flags =OFN_EXPLORER | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
	ofn.lpstrDefExt = "bmp";
	

	if(GetOpenFileName(&ofn))
	{
		
	
	
	}
	
}





void CMainFrame::OnPaint() 
{
	CPaintDC dc(this); 
	RECT rec={100,100,100,100};
	char* c ="WHats up";
	dc.DrawText(c , sizeof(c), &rec ,DT_PATH_ELLIPSIS );
		


}

why cant i paint on the window on my MFC PRogram.

nothing appears just blank

can anyone help me on this pls

Recommended Answers

Your program should probably call UpdateWindow() to force the WM_PAINT message to be put into the message queue. Have you read MSDN OnPaint description?

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Your program should probably call UpdateWindow() to force the WM_PAINT message to be put into the message queue. Have you read MSDN OnPaint description?

il read it. but i added that updatewindow thing and still nothing

WM_PAINT is in the message queue. but my draw text is ignored. nothing comes out of my window. maybe there are some steps i missed before drawing a text.

i got it. hehehe

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