Is there any way possible to display a slideshow of pictures on a vb 6 form? What steps are required? Thankyou

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Hi, I was hoping someone can help; I want to animate a scribble effect using CSS & SVG. I have an SVG graphic but it appears limited as to what CSS animation can do, that wouldn't otherwise require me to manually cut the SVG graphic into pieces and do a CSS transition on each piece or something equivalent to make it look as if it's being drawn scribbled ?

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I have a website that has been using background color animations for a while when all of sudden they just stopped working. I can't think of any major change I've done that would have caused it. So I created a folder to test out my jquery.min.js and jquery.ui.js files. Here is the code: **index.php** http://pastebin.com/D3sTEfvc **testing.css** http://pastebin.com/mEm4LSnd **welcomeSection.php** http://pastebin.com/jBA4xBLM **animate.js** http://pastebin.com/bEF9g1VH Sorry I had to use all the paste bins for such short code. It wasn't inserting code correctly through DaniWeb. One thing to note is that when you open this page I have it set you can see in …

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Quite a while ago, I made [URL="http://www.daniweb.com/code/snippet217147.html"][B]this[/B][/URL] snippet. This code is basically the same, except that it adds animation. This method of blitting is very fast assuming you don't use a surface that's too large. On a 500 x 500 surface, I managed 350fps using only 0-1% of the cpu. This snippet may appear much slower because of the amount of CPU it's applying to each pixel, but the blitting itself is very fast. Also, don't forget that an average game will only redraw parts of the window that need redrawing, this redraws the whole surface every time. So, as …

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Hi All, I am making a website. I want to know how to implement loading animation in my website. user will see percentage of loading. Once 100% completed he/she will see my website. There are lot of css3 animation all around the internet but don't know how to apply it practically. Any instructions are highly appreciated. :) Thanks

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I have a bit of script for a footer section that is to expand up, when the user rolls over it - and go back down, when they are not over it. Everything works fine, it seems. But not quite in Internet Explorer. The content inside of the three "ie-curves"-classed boxes is not showing up, for some reason. The animation works fine. and the html inside shows up for a second before the js hides it. But when I mouse over, the content isn't visible (unless I go into quirks mode) I do see a console error saying that at …

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Good day folks, I have here a code that will animate 2 divs. But, when I hover over a div multiple times, the animation fires several times. Can someone shed some light on this one? Thanks~! <!DOCTYPE html> <html> <head> <!-- This is where jScript/jQuery starts --> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"> </script> <script> $(document).ready(function(){ $("div").css("height", $(window).height()); $(window).bind("resize",function() { $("div").css("height", $(window).height()); }); <!-- create animation for right panel --> $(".right").hover(function(){ $(".left").animate({width:'toggle'},350); $(".wrap").css("background-color","gray"); }); <!-- create animation for left panel --> $(".left").hover(function(){ $(".right").animate({width:'toggle'},350); $(".wrap").css("background-color","black"); }); }); </script> <!-- This is where jScript/jQuery starts --> <!-- This is where CSS starts --> <style type="text/css"> div.left …

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Hi to all I'm newbie in the python and this is my first program in it. I have created a board that it LEDs can on/off like the checkbox. and a Timeline that has 20 Frames for controlling the animation (Frames are like the RadioButton). Can you help me : * Frames would can save their Frames (on/off). (now they are saving all status to theirselve) * this timeline would works as well for playing animation. * Thank you for your replying! ----- import pygame pygame.init() size = (800, 600) screen = pygame.display.set_mode(size) pygame.display.set_caption("Tablo") black = ( 0, 0, 0) …

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i am working on a room locator program, the feature includes the room location and the path that the searchee can take to locate the room. is there a way to move a control in a vb application just like what we see in flash applications? thanks for the ideas :))

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Hey guys, Today I came across a **Beautiful** Webpage! Well atleast I consider it to be. I hope most of you might have heard of Ed-Vantage programme by Microsoft; this website is for students from India. http://www.microsoft.com/india/edvantage/student/default.aspx Please take a look at it. You will see the **pictures in the site move as you scroll**. I have seen similar one at [Acer Aspire R7](http://www.acer.com/aspirer7/en_US/) site. I have also seen some blogs that use a lake like background in which fishes seem to move while scrolling. I wanted to know how such animations are created as we scroll. I am a …

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I didn't write this, the credits are in the code. It's a code-golf version, and I'm sorry about that. I am trying to 'decode' it but I don't have the skills, so the 'decoded' version doesn't have the right colors. This is an example of what you can do with BASH, or possibly other shells, and it's just a neat thing to see. So I offer this up for your amusement, I've tested it and combed through it to make sure there's no hidden tricks. As far as I can tell it only uses a few commands like `echo`, `printf`, …

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I am creating an app that will allow the user to click on images and then they will transform into something else, and the code to do that is below: private void Image_Tapped(object sender, TappedRoutedEventArgs e) { BitmapImage bitmap = new BitmapImage(new Uri("ms-appx:///Assets/smallImage.png")); imageHolder.Source = bitmap; e.Handled = true; } Now the hard part is that I have to get these pre-transformed images to fly up onto the screen so the user can rush to click on them before they fall. I figured I would need to create storyboards and add those effects, if that is right word for it, …

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Ok here is the deal,i thought ImageAnimator can be controlled so im trying to do so by using the form Key Down Event,a timer,and an integer.So it fails with a An unhandled exception of type 'System.Runtime.InteropServices.ExternalException' occurred in System.Drawing.dll Additional information: A generic error occurred in GDI+. When i move the sprite starts to animate then throws a "Generic error".Also while im on the subject of animating i also need to know how to make form no flicker when animate kk? Any enlightening ideas? Imports System Imports System.Text Imports System.Drawing Imports System.Drawing.Imaging Imports System.Drawing.Drawing2D Imports System.Collections.Generic Imports WindowsApplication32.libZPlay Public Class …

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I have created a elevator functionality [there are 2 floors and corresponding to each one , there is a checkbox. Depending upon which checkbox is checked, the elevator shud move to that floor. Only thing which i am not able to implement here is: Make the checkbox check automatically and slowly fadeout to unchecked state when the orange elevator has reached that checkbox. Here is the link to the markup and script: http://jsfiddle.net/hurricaneankit/qR4uJ/

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I have created a elevator functionality [there are 2 floors and corresponding to each one , there is a checkbox. Depending upon which checkbox is checked, the elevator shud move to that floor. Couple of things which i'm not sure how to implement are: wherever i have added class "unchecked" dynamically, the element looks as if it is not clickable. How do i make it clickable? How to slow down speed of the Orange color elevator when it moves and stops at levels where checkbox is checked? The fiddle is available at : http://jsfiddle.net/hurricaneankit/rJ4Py/12/

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Hello everyone. I would like to know if it is possible to double buffer a .png image using GDI+ Can anyone help me? Below is the code I used to display a png image with alpha transparency, however, I do not know how to double buffer it! Please help. DrawPng (HDC hdc, HINSTANCE hinstance, HWND hwnd, int curbitmapvalue, int posX, int posY) { HRSRC hRsrc; hRsrc = FindResource(hinstance, MAKEINTRESOURCE(curbitmapvalue), "PNG"); HGLOBAL hImage; hImage = LoadResource(hinstance, hRsrc); LPVOID pImage; pImage = LockResource(hImage); HGLOBAL hBlock; IStream *pStream=NULL; int size= SizeofResource(hinstance, hRsrc); hBlock=GlobalAlloc(GHND, size); LPVOID pBlock; pBlock = GlobalLock(hBlock); memmove(pBlock,pImage, size); CreateStreamOnHGlobal(hBlock, FALSE, …

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I'm a bit new with javascript/jquery. I've taken over a page design with images and links that animate on rollovers. I've almost got things working, but there's one last glitch. The mouseover effects of an image growing/shrinking work fine when the page is first loaded. But if the user clicks on a link, a secondary animation fires, and an embedded page is loaded. If they click to return to the "main page" the original growing/shrinking rollover animation no longer fires. I'm positive it's because the page has already passed the onload, but I don't know how to fix this. Here's …

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I'm making a paddle and ball game, a bit like pong but instead of another paddle im using the top of the frame, plan to make it into a football sort of game eventually with a bit of work, I have been able to add the ball to the frame but i cant seem to get the paddle to add to the bottom of the frame, am i missing something simple. Here are the two classes. [CODE] import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Paddle { private Color paddleColour = Color.GREEN; private int x,y; private int paddleWidth = 20; …

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Hey, I'm making a simple moving car at night with its headlight bulbs and I'm using PROCESSING software, not java. What I tried to make is when the car touches the right border, the headlight bulb of the right side of the car should be changed to the left side of the same car. It doesn't work with this code below. Any suggestions? float moveX, moveY, speed = 3; float dia; void setup() { size(600, 400); background(0); moveX = width/2; moveY = height/2; dia = 50; } void draw() { background(0); rectMode(CENTER); noStroke(); fill(255); rect(moveX, moveY, dia, 20); moveX += …

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I have one problem at the line 20-23. What I need is when the blue box touches the red rectangle, the blue box gets resetted (it goes back to where it starts). However, the problem is, it doesn't touch the red rectangle area properly. Any suggestions? Thanks in advance. float moveX, moveY; float speed = 2; float controlX, controlY; int square = 50; float rectHori = 120; float rectVert = 20; void setup() { size(400, 400); background(255); moveX = width/2; moveY = 50; reset(); } void draw() { background(255); rectMove(); rectControl(); if (dist(controlX, controlY, moveX, moveY) <= rectHori/2 + rectVert/2) …

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Hiya! I got rotating bitmaps working in my game using al_draw_rotated_bitmap(); Then i put animations in using al_draw_bitmap_region(); Ive found that i can either do one or the other. But i want it to animate and rotate. After looking at the allegro source to see what other functions are available and looking onlne there doesnt seem to be an allegro function that can rotate and draw a region of the sprite sheet at the same time. Am i missing it? If not how do i go about rotating an animated sprite :S Thanks in advance!

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I am having trouble importing a properly working .gif file into Dreamweaver. I am in the process of learning how to code and in the meantime could really use some help with this. So far I have found the suggested code <img src="image.gif" alt="image" /> Is this the best way to go about getting a .gif to appear and actually play when the page is opened ? Any and all help is very much appreciated.

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Hi there,, I am trying to get my hea around this simple line of code and trying also to make it work. The ball doesn't move to any direction.. thanks for the help.. <script type="text/javascript"> function moveRight(){ document.images['ball'].style.left = parseInt(document.images['ball'].style.left)+5 +"px"; } </script> </head> <body> <img id="ball" src="ball.jpg" alt="ball bouncing" width="50px" height="50px"/> <br/> <input type="button" onclick="javascript: var t = setInterval('moveRight()', 10);" value="move me"> </body>

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I got 3 frames to my animation and I'm trying to get it to play correctly. BUt, it will only play 1 frame of the animation. Here is my code: function playHomeAnimation(){ var timer =0; timer+=1; if(timer==0){ document.getElementById('home').src="home3.jpg"; } else if(timer==1){ document.getElementById('home').src="home2.jpg"; } else if(timer==2){ document.getElementById('home').src="home1.jpg"; } else if(timer>=3){ timer = 3; } else{ document.getElementById('home').src="home1.jpg"; } setTimeout(playHomeAnimation(), 400); playHomeAnimation(); }

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Hi! I have a form (which is in html(the rest of my coding done in PHP)) that prompts user to choose image, type in title and choose status and after pressing confirm button script uploads image and its details to MySQL database. I'm trying to fade whole screen or disable all buttons on the page or display animation or all of that together to prevent user from pressing submit button few times. Any simple fade function in Javascript, JQuery or Ajax. I know nothing about those languages and don't have much time left to learn it. I've tried for couple …

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Hi there, I feel really stupid since I'm a beginner at OpenGL with drawing. Is there something that I'm missing in the code? The line doesn't show up on the screen. Thanks! glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glBegin( GL_LINES ); glColor3f( 1.0f, 0.0f, 0.0f ); glVertex3f( 100.0f, 150.0f, 0.0f ); glVertex3f( 250.0f, 200.0f, 10.0f ); glEnd();

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Hi there, I'm sorry if this is a vague question, but I've just been assigned to create a color animation project with GLSL, and I've never really used it before. The criteria for the assignment is that the animation should depend on object coordinates, vary over time and should use shaders and GLSL. Basically, we make an object and the colors change on its surface. In no way am I asking on what the code is like or anything, but do you have any suggestions on where to look to start researching on how to do it? Or theoretical steps …

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Hye all, I had a difficulty in codes a ball collision in java. Is there anyone could help me to code it. Here the requirement: 1) There will be two balls in the same size. 2) They move randomly at constant speed until they meet each other. 3) Once collided, they move in a different direction. 4) And the balls will move slower (less velocity) before they collided. I could appreciate more if anyone could help me in this. and I need an immediate response. Thanks :)

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Ive created a memory game which has a grid of JButtons, when the button is clicked it changes the ImageIcon background to an animation which shows the front of the card. The problem is that when the button is clicked, the gif doesn't begin playing until the mouse is moved off the button and if the mouse is moved back on before the animation is finished it causes the animation to restart. Has anyone encountered this problem before? Or can think of a workaround. thanks

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I am trying to create a webpage which does the following: 1)Has an image,which has an onclick javascript function f1() and an image map with a link pointing to a javascript function f2(); 2)updateAnim() is an "animation" it changes the image sources some 30 times 3)f2() is any function(trying with alert right now. It seems simple enough,but as soon as f2() executes, the image goes back to its original source. Now I have been at this for quite a long time..I have tried a number of quickfixes from changing source and onload in f1 to adding an onload function that …

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The End.