Hi, Anyone can explain what is ion cube loader? and how it works for encryption and decryption? Thanks in advance..

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#include<stdio.h> #include<math.h> int main() { int n,nstart,nstop,nstep,i,j,zNumber; ` printf("Please enter a value of a positive integer nstart: "); scanf("%d",&nstart); printf("Please enter a value of a positive integer nstop: "); scanf("%d",&nstop); printf("Please enter a value of a positive integer nstep: "); scanf("%d",&nstep); printf("Number\t\tzNumber\n"); printf("------\t\t-------\n"); n=nstart; zNumber= double pow(double_n,double_i); while(i<=nstop){ zNumber = 1; i=1; while(i<=n){ zNumber +=i; i++; } printf("%d\t\t%d\n",n,zNumber); n += nstep; } return 0; }

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Hello! I am looking into game development, and recently discovered that most cube based games (with procedural generation) are coded in java, and i was wondering why that is!

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Hi, I'm starting with BI, Analysis Services, Cubes and ADOMD.NET. I searched a lot and was able to make some demos, but the performance is not good. What I'm trying to do it's a Dimension tree view explorer. Currently I have the following code: [CODE] CubeDef cube = conn.Cubes.Find( "SCA" ); Dimension dim = cube.Dimensions.Find( "CLIENTE" ); Hierarchy hrc = dim.Hierarchies.Find( "LOCAL" ); MemberCollection estados = hrc.Levels.Find( "EST" ).GetMembers(); StringBuilder sb = new StringBuilder(); // Loop first level foreach ( Member e in estados ) { sb.AppendFormat( @"<div class=""estado""><span class=""titulo"">{0}</span><div class=""cidades"">", e.Caption ); MemberCollection cidades = e.GetChildren(); // Loop second …

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I need help to write this program. I dont understand how to do a+bi. Please Help Thank You.

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I have recently started learning C++ and I'm having some trouble with the following problem: "Suppose a cuboid has three sides length, depth and height. Write a C++ program that reads from keyboard these 3 sides in the form of integers, with proper input prompt/s, then display the volume of the cuboid, i.e. the product of these 3 sides. If these 3 sides are of equal length, then display the message "The cuboid is a cube.". If two of the 3 sides, but not all the three, are equal to each other, then display the message "The cuboid has a …

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Hi forum, I just need help on my code. I am trying to find all the Armstrong numbers from 100-999(i.e. when the cubes of three digits added together equal the number - 1^3 + 5^3 + 3^3 = 153.) My code works until it gets to line 93, then it proceeds with some bizarre information as Debug.exe showed me. Help would be greatly appreciated, here is my C++ algorithm: [CODE]#include <iostream> using namespace std; int main() { // No inputs. // Start here. for(int digit1 = 1; digit1 < 10; digit1++) { for(int digit2 = 0; digit2 < 10; digit2++) …

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Hey guys, so im building this application using ASP.net (visual studio 2005) and i have few dropdown lists. the dropdown list has an arrow beside it. when u hover over it, it says "choose data source". i click on it but there seems like no option to connect to analysis server. there are other options available such as database, object etc etc. How do i connect to the analysis server so that i could use values from my cube to make the drop down list? basically i am going to use those drop downs as my dimensions. thanks in advanced …

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Hi, I am writing a game in C++ and OpenGL. My whole environment is based on cubes so I guessed bounding box collisions were best. I can currently move around and my program is detecting collisions (I used this tutorial: [url]http://www.3dcodingtutorial.com/Collision-Detection/Collision-Boxes.html[/url]). Now I want to make it so that when the camera hits a bounding box it slides along it (like in any FPS game). My update camera procedure looks like this: [CODE] void updateCamera() { glRotatef(xrot,1.0,0.0,0.0); //rotate the camera on the x-axis (left and right) glRotatef(yrot,0.0,1.0,0.0); //rotate the camera on the y-axis (up and down) glTranslated(-xpos,-ypos,-zpos); //translate the screen …

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Is there a way i can create 3D graphics in c#? is there an API out there, built into c# or would i have to make my own? here is how i can create a cube [CODE] void drawcube(Pen mypen, Rectangle rect1, int size){ Rectangle rect2 = new Rectangle(rect1.X + size, rect1.Y + size, rect1.Width, rect1.Height); G.DrawRectangle(mypen, rect1); G.DrawRectangle(mypen, rect2); G.DrawLine (mypen, new Point(rect1.Right, rect1.Y), new Point(rect2.Right, rect2.Y) ); G.DrawLine( mypen, new Point(rect1.X, rect1.Bottom), new Point(rect2.X, rect2.Bottom) ); G.DrawLine(mypen, rect1.Location, rect2.Location); G.DrawLine(mypen, new Point(rect1.Right, rect1.Bottom), new Point(rect2.Right, rect2.Bottom)); } [/CODE]

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The End.