3 Topics
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I am trying to create a simple scoring function using sprite collision. I have my sprite ids defined under a seperate header and my class is in order. LEFT_SCORE is animated using a sprite sheet (obviously). int Ball::leftGoal( ) { int leftScore = 1; if (dbSpriteCollision (BALL, 12)) {++leftScore;} dbSetSpriteFrame … |
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i have a array 10X13. where it say 1 i want to print image called wall. ok so the array part is easy. iam pretty sure its fine. less continue. const int ROWS = 10; const int COLS = 13; int level[ROWS][COLS] = { {1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, … |
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for some reason iam not getting the right map. i think the problem is x += 130; y += 130; #include "DarkGDK.h" const int ROWS = 10; const int COLS = 13; int level[ROWS][COLS] = { {1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,0,1}, {1,0,0,0,0,1,1,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1} }; void DarkGDK(void) { … |
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