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6 Posted Topics
Re: Not sure as I haven't seen anyone mention this language, but I personally use DarkBASIC Professional as a programming language for games development; mainly due to the fact that it was created for the purpose of making games and I find it easier for use with 3D programming. | |
Re: HTML won't get you very far if you're trying to develop games. HTML is primarily a tool for web development more so than game/software development, although it -can- be possible to make small text-based games in the browser, if your audience are 'kids', as you say, this sort of thing … | |
Re: I wouldn't really recommend using Java as a programming language for game development, especially 3D game development, buuuut oh well. If you want to use it for 3D game programming, you'll need to learn to use it for 2D game programming first. SS | |
Re: If you're relatively new to making 3D engines or any type of program intended to create a 3D map/game in any manner, you should try simpler parts of it first, like creating a map from a notepad file etc. and then piece them together and edit it around until you … | |
Re: Not sure what exactly the problem is with the tiles? From what I can work out, you've already got a 2D layout, correct? Which is what you -wanted- in the first place, so what's the problem? If you're asking how to make it so that towers can only be placed … | |
![]() | Re: Attack Power: Assuming that there's a strength value assigned to the currently equipped weapon and a strength value assigned to the character himself, an overall attack power rating should be found once the option to physically attack the target has been confirmed by the player: overall_strength=weapon_strength+player_strength The same should be … |
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