I would really like for this thread to discuss all aspects of "RPG math" i.e.(Attack, Magic, Defense, Magic Defense, Agility, etc...)
So lets start off with Attacking. I am going to dismiss what the targets defense stats are and just think about raw attack power. So what are the elements of an attack? The elements I can think of would be strength, weapon, accuracy and skill. I believe the better your skill is with a particular weapon the more accurate you can be. So that is where it gets tricky for me. I've been able to come up with this:
(STRENGTH + WEAPON) * ACCURACY = ATTACK_POWER
To shorten things
(s + w) * a = x
But when you throw in skill to the mix I can't figure out where to add it in the algorithm.