5 Unanswered Topics
Remove Filter tl;dr: I want to write a program to generate 2D graphics for a Metroidvania. I need to make art for my 2D platformer. I need it to layer well within a parallax engine. I need the tiles to blend well with their neighbors. But... I have the artistic skills of … | |
I'm struggling with a side-scroller platformer game engine I'm working on. I want to provide Actors (primarily monsters) with state machines to follow, but I'm worried about how best to implement them. Right now, Actors extend Entities (I'm still torn on whether passive Entities like items/scenery should have states) and … | |
Ever since I took a serious look at game-making I've been intrigued by the idea of making my own scripting engine. (I think two college courses of MIPS may have helped.) I've had the wacky idea of writing a compiler that takes script code and compiles it down to byte … | |
> tl;dr: MegaMan's storyline sucks. I want advice in writing it as realistically as possible. I want to dip my toes into the realm of fiction (due to much prodding by my wife). I decided I wanted to start with a fan-fiction project based on the popular game MegaMan (also … | |
[url]http://www.cs.stanford.edu/cslibrary/PointerFunCppBig.avi[/url] Main Page Link: [url]http://cslibrary.stanford.edu/104/[/url] (If this helpful to anyone, it is technically not trolling.) |
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