Ever since I took a serious look at game-making I've been intrigued by the idea of making my own scripting engine.
(I think two college courses of MIPS may have helped.)
I've had the wacky idea of writing a compiler that takes script code and compiles it down to byte code (ala MIPS).
Has anyone else tried doing their own script engine and how did it go? Any advice?
DeanMSands3 69 Junior Poster
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