DeanMSands3 69 Junior Poster

Ever since I took a serious look at game-making I've been intrigued by the idea of making my own scripting engine.
(I think two college courses of MIPS may have helped.)
I've had the wacky idea of writing a compiler that takes script code and compiles it down to byte code (ala MIPS).
Has anyone else tried doing their own script engine and how did it go? Any advice?