I'm not sure if this is the right forum or not, but I have been trying to compile some example code from Game Coding Complete 3rd Ed.. The project uses LuaPlus for scripting and it also makes use of the Boost Library. Both of these seem to have a namespace name detail, and they are conflicting with each other. I do have
using namespace LuaPluss;
in one of my headers, but I never use the boost::detail direclty, although boost\thread\lock.hpp uses it, and gives me 867 errors because of redefinitions and ambiguous symbols. Is there anyway to fix this in my project, seeing how I can change there header files?