When I make an OpenGL game on this computer, it runs at normal speed. If I run it on literally any other computer, it goes really fast, making the games unplayable.
Does anyone know what might be causing this?
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What are the specs on your development machine? Usually this will happen if you have a simple main game loop that doesn't check the time--it will just run as fast as possible with whatever machine it's on. If this is what's happening, then you should probably try to
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