When I make an OpenGL game on this computer, it runs at normal speed. If I run it on literally any other computer, it goes really fast, making the games unplayable.
Does anyone know what might be causing this?
Jump to Post
What are the specs on your development machine? Usually this will happen if you have a simple main game loop that doesn't check the time--it will just run as fast as possible with whatever machine it's on. If this is what's happening, then you should probably try to
All 8 Replies
Be a part of the DaniWeb community
We're a friendly, industry-focused community of 1.21 million developers, IT pros, digital marketers, and technology enthusiasts learning and sharing knowledge.