Good day, geeky guys. :cool:
I have some reactions and questions about DirectX and OpenGL...
Suppose (for example only,)
I was hired by a big game company to spearhead game developer teams
then, I want the game we will produce, to make it versatile in any computer
regardless of computer architecture and whether it's a PC or Mac.
...oh, yup. I was making a comparison.
Because as far as we know, that most commonly, it's the DirectX that
most games have been chosen. And currently used.
But one day, when I was surfing internet (and Google searches)
I came across an article about the comparison of OpenGL on others,
which for me, was just too technically written to understand.
(Maybe, because we use DirectX ,most commonly...)
But what about the Mac?
Maybe, it's silly to ask this, but can I use DirectX on Mac?
Now, which is better in those two?
which of the two shall I use for my games, especially those 3D ones?
DirectX, or OpenGL?
Can someone give also the detailed comparison of OpenGL and DirectX, for me?
(These, possibly, I will use this as additional information for my future research papers. Thank you.)