My snake body is made of the char '*'.
Does it make sense to save the coordinates (x,y) of each '*' in my snake in a struct array? This way when my snake moves it will be easy to move each '*' to the one infront of it.
I would just keep realocating my struct size as my sanke gets bigger.
I'll appreciate any input.
PS: I know there are tons of sources out there for a snake game in C but I want to build it 100% on my own.