Hey,
I decided to make a little visit to Winprog and decided to go on the page "Menus and Icons" and so i copied and pasted the code from the website to give me..

#include "resource.h"

IDR_MYMENU MENU
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "E&xit", ID_FILE_EXIT
    END

    POPUP "&Stuff"
    BEGIN
        MENUITEM "&Go", ID_STUFF_GO
        MENUITEM "G&o somewhere else", 0, GRAYED
    END
END
IDI_MYICON ICON "Console.ico"

And i made my own resource.h which has..

#define IDR_MYMENU 101
#define IDI_MYICON 201

#define ID_FILE_EXIT 9001
#define ID_STUFF_GO 9002

The problem is that I get 2 Errors:

3 D:\C++ Code\Gui.cpp expected unqualified-id before numeric constant
3 D:\C++ Code\Gui.cpp expected `,' or `;' before numeric constant

Please help.

Here you go.

Attachments
#include "resource.h"

IDR_MYMENU MENU
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "E&xit", ID_FILE_EXIT
    END

    POPUP "&Stuff"
    BEGIN
        MENUITEM "&Go", ID_STUFF_GO
        MENUITEM "G&o somewhere else", 0, GRAYED
    END
END
IDI_MYICON ICON "Console.ico"
#define IDR_MYMENU 101
#define IDI_MYICON 201

#define ID_FILE_EXIT 9001
#define ID_STUFF_GO 9002

Here you go.

You are trying to define the application's resources in the .cpp file. That cannot be done. Instead,

  • save the Gui.cpp as e.g.
  • resource.rc
  • (= resource script)
  • add the
  • resource.rc
  • file to your project
  • then you might copy/paste the following code into Gui.cpp (it's pretty much standard Dev-C++ Win Gui application code). Assuming that you have created a Win32 GUI project.
  • then compile and run
#include <windows.h>
#include "resource.h" // <- needed for the menu ID (IDR_MYMENU)

/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
char szClassName[ ] = "WindowsApp";

int WINAPI WinMain (HINSTANCE hThisInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpszArgument,
                    int nFunsterStil)

{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */

    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default color as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "Windows App",       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
// Load the menu ... 
           LoadMenu(hThisInstance, MAKEINTRESOURCE(IDR_MYMENU)),
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nFunsterStil);

    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}


/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }

    return 0;
}

Note that if you don't have the console.ico icon specified in the .rc file, you can comment out the line specifying the icon resource, i.e. // IDI_MYICON ICON "Console.ico" Note also that although the menu appears, it is non-functional since there are no related menu command handlers ...

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