i want to make a game :) by using c++ but i can't finish it :( because of there are some problem about the code....the aim of the game is to stop the ball from hitting the right wall
by moving the box. 10 pts r given 4 stopping it once. speed adds as the score increases by 100. But it doesn't work and i do not know why.....:-/ :confused: can somebody help me to find the solution of this problem......:?:

this is the code of the game:

#include<iostream>
#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
#include <dos.h>



int midx, midy, x, y, sx, sy, by, scr, spd, ch=3;
int r=20, i, d=0;


/*
midx,midy = mid of screen
x,y       = coordinates of ball  (initial pos can be changed)
sx,sy     = direction for ball to mov (1 for +ve, 0 for -ve)
by        = location of box
scr       = score
spd       = speed
ch        = menu choice
r         = radius of ball
i         = for internel loops
d         = debugging mode on / off
*/


void load();
void menu();
void box();
void gamover();
void credit();
/*/////////////////////////////ball*/
void ball()
{  x=y=22;sx=sy=1;scr=0;spd=2;
setbkcolor(8);
cleardevice();
setcolor(1);                                  /*color 4 border*/
rectangle(0,0,getmaxx(),getmaxy() );          /* border*/


while(1)
{
if(x>(midx*2-3)-r)
{   sx=0;
/*scr=scr-10;*/
gamover();                         /*conditions for*/
sound(100);                        /* ball to move*/
}
if(x<(r+3))
{   sx=1;   sound(100);}


if(y>(midy*2-3)-r)
{   sy=0;   sound(100);}
if(y<(r+3))
{   sy=1;   sound(100);}


if(x==getmaxx()-45-r && y>by-20 && y<(by+80))
{
sx=0;
scr=scr+10;
sound(500);
if(scr%100==0)                     /*if score inc by 100*/
{
spd++;             /*inc speed*/
sound(600);
delay(100);
nosound();
}
}


if(sx==0)  x=x-spd;                      /*ball*/
else  x=x+spd;                           /*movment*/


if(sy==0)  y=y-spd;                      /*ball*/
else y=y+spd;                            /*movement*/


setcolor(1);                             /*ball outline color*/
setfillstyle( SOLID_FILL, 3 );           /*ball color*/
fillellipse(x, y, r, r);                 /*draw ball*/



for(i=0;i<12;i=i+2)
arc(x, y, 230+i*6, 40-i*6, r-i);    /*for 3d touch*/


/*  settextstyle(4, HORIZ_DIR, 0);*/        /*4 writing inside the ball*/
/*outtextxy(x-10,y-20,"N");*/
nosound();
gotoxy(5,2);
printf("* BALL GAME v1.2 *");
printf("                                   SCORE:%3d",scr);                 /*disp score*/
printf("    SPEED:%2d",spd-1);            /*and speed*/
if(d==1)
{
gotoxy(getmaxx()-60,1);
printf("debugging mode ");
printf("\n\n#box:\nby=%d  ",by);
printf("\n\n#ball:");
printf("\nx=%d  \ny=%d  ",x,y);
printf("\n\ngetmaxx = %d",getmaxx());
printf("\ngetmaxy = %d",getmaxy());
}


setcolor(7);
if(kbhit())                             /*if i/p, mov box*/
box();
else                                   /*if no i/p disp in same pos*/
rectangle(getmaxx()-40,by,getmaxx()-30,by+60);


delay(10);
setfillstyle( SOLID_FILL, 8 );                /*clear ball & box*/
setcolor(8);
fillellipse(x, y, r, r);
rectangle(getmaxx()-40,by,getmaxx()-30,by+60);
}
}
/*///////////////////////////////box*/
void box()
{
switch(getch())
{
case 0x48:                         /*up key  */
if(by<5)
break;
else
by=by-12;                 /*can be inc further to mov faster*/
break;


case 0x50:                         /*down key*/
if(by>getmaxy()-65)
break;
else
by=by+12;                 /*can be inc further to mov faster*/
break;
/*case 0x4b://left
case 0x4d://right  */
case 'p':
rectangle(getmaxx()-40,by,getmaxx()-30,by+60); /*disp box*/
for(i=0;i<midx;i=i+4)
rectangle(midx-i-50,midy-i-10,midx+i+50,midy+i+10);
rectangle(midx-50,midy-10,midx+50,midy+10);
outtextxy(midx-35,midy-11,"PAUSED");
getch();
cleardevice();
setcolor(1);
rectangle(0,0,getmaxx(),getmaxy() );
break;
case 'd':
if(d==0)
d=1;
else
{
d=0;
cleardevice();
setcolor(1);
rectangle(0,0,getmaxx(),getmaxy() );
}
break;
case 0x1b:                         /*esc key */
menu();


}
rectangle(getmaxx()-40,by,getmaxx()-30,by+60); /*disp box*/


return;
}
/*////////////////////////////////load screen*/
void load()
{
setcolor(3);
rectangle(1,1,getmaxx()-1,getmaxy()-1 );     /*border*/
settextstyle(8, HORIZ_DIR, 9);
outtextxy(30,20,"BALL GAME");


gotoxy(37,18);
printf("LOADING");
rectangle(midx-210,midy+30,midx+201,midy+50);
for(i=0;i<=50;i++)                          /*loading disp loop */
{
gotoxy(14+1+i,17+1);
printf("Ý");
/*sound(100+10*i);*/
delay(100);
gotoxy(33,17);
printf("%3d % Complete",i*2);
}
delay(200);
}
/*///////////////////////////////menu */
void menu()
{
while(1)                                      /*menu */
{
cleardevice();
rectangle(1,1,getmaxx()-1,getmaxy()-1 );  /*border*/
setcolor(3);
settextstyle(8, HORIZ_DIR, 9);
outtextxy(30,20,"BALL GAME");
settextstyle(2, HORIZ_DIR, 7);
outtextxy(midx-27,midy+10,"START");
outtextxy(midx-38,midy+50,"CREDITS");
outtextxy(midx-19,midy+90,"EXIT");


ch=ch%2;
rectangle(midx-50,midy+50-ch*40,midx+50,midy+75-ch*40); /*selection*/
switch(getch())
{
case 72:  ch++;  break;                   /*up key*/
case 80:  ch--;  break;                   /*down key*/
case 13:                                  /*enter key*/
if(ch==1)
ball();
else if(ch==0)
credit();
else if(ch==-1)
exit(1);
}
}
}
/*////////////////////////////gamover */
void gamover()
{
setcolor(3);
for(i=0;i<135;i++)
{
circle(midx,midy,i*3);
delay(15);
}
setfillstyle(SOLID_FILL,7);
for(i=0;i<100;i++)
{
fillellipse(midx,midy-20,3*i,20);
delay(15);
}
setcolor(1);
settextstyle(4, HORIZ_DIR, 0);
outtextxy(midx-80,midy-40,"GAME OVER");
delay(400);
getch();
menu();
}
/*///////////////////////credits */
void credit()
{
setcolor(7);
randomize();
for(i=0;i<2*midx;i++)                  /*random lines*/
{
rectangle(1,1,rand()%100+i,midy*2);
delay(10);
}


for(i=0;i<2*midx;i++)                 /*clrs space for writing*/
{
circle(midx*2-i,midy*2-90,8);
/*  rectangle(midx*2,midy*2-100,midx*2-i,midy*2-80);*/
delay(8);
}
setcolor(1);
settextstyle(3, HORIZ_DIR, 3);
outtextxy(20,midy*2-108,"created by,");
setcolor(7);
for(i=0;i<2*midx;i++)
{
circle(i,midy*2-60,8);
delay(8);
}
setcolor(1);
settextstyle(3, HORIZ_DIR, 3);
outtextxy(midx*2-100,midy*2-78,"...nithin");
delay(200);
settextstyle(4, HORIZ_DIR, 0);


setfillstyle(SOLID_FILL,7);
for(i=0;i<100;i++)
{
fillellipse(midx,midy+25,2*i,20);
delay(15);
}
outtextxy(midx-133,midy,"agnithin@yahoo.com");
getch();
setcolor(8);
for(i=0;i<2*midx;i++)                   /*clears screen*/
{
rectangle(1,1,i,midy*2);
delay(8);
}
setcolor(3);
return;
}


/*//////////////////////main()*/
int main(void)
{
int gdriver = DETECT, gmode, errorcode;
initgraph(&gdriver, &gmode, "c:\\tc\\bgi");   /*change this to ur tc dir*/


midx = getmaxx() / 2;
midy = getmaxy() / 2;
by=getmaxy()-70;
setbkcolor(8);
load();                           /*disp loading screen*/
menu();
ball();                           /*main game          */
closegraph();


return 0;
}

please help me.....:S

Salem commented: work on reading forum rules, using code tags and stop wasting effort on useless smilies -4

1) How doesn't it work? - What errors do you get?
2) Does it compile but not give the expected result?
3) Which section of code is or do you think is the problem?
4) use [code][/CODE] tags

If your using C++ code why are you including things such as stdlib.h instead of cstdlib etc?

Chris

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