getting straight to the point, my program compiles fine.. it shows 0 errors and 0 warnings... but when i run my program, it just crashes.. u know the usual dialog box with buttons like send dont send and debug.. .. here's the code..

// include the basic windows header file
#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>

//adding d3d9.lib
#pragma comment(lib,"d3d9.lib")

//pointer declaration for interface and device
LPDIRECT3D9 d3d;//interface
LPDIRECT3DDEVICE9 d3ddev;//device

void initD3D(HWND hWnd);
void render_frame(void);
void cleanD3D(void);

// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd,
							UINT message,
							WPARAM wParam,
							LPARAM lParam);

// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   int nCmdShow)
{
    // the handle for the window, filled by a function
    HWND hWnd;
    // this struct holds information for the window class
    WNDCLASSEX wc;
	
    // clear out the window class for use
    ZeroMemory(&wc, sizeof(WNDCLASSEX));
	
    // fill in the struct with the needed information
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.lpfnWndProc = (WNDPROC)WindowProc;
    wc.hInstance = hInstance;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
    wc.lpszClassName = "WindowClass1";
	
    // register the window class
    RegisterClassEx(&wc);
	
    // create the window and use the result as the handle
    hWnd = CreateWindowEx(NULL,
		"WindowClass1",    // name of the window class
		"Our First D3D Program",   // title of the window
		WS_OVERLAPPEDWINDOW,    // window style
		300,    // x-position of the window
		300,    // y-position of the window
		640,    // width of the window
		480,    // height of the window
		NULL,    // we have no parent window, NULL
		NULL,    // we aren't using menus, NULL
		hInstance,    // application handle
		NULL);    // used with multiple windows, NULL
	
    // display the window on the screen
    ShowWindow(hWnd, nCmdShow);
	initD3D(hWnd);
	
    // enter the main loop:
	
    // this struct holds Windows event messages
    MSG msg;
	
    // wait for the next message in the queue, store the result in 'msg'
    /*while(GetMessage(&msg, NULL, 0, 0))
    {
        // translate keystroke messages into the right format
        TranslateMessage(&msg);
		
        // send the message to the WindowProc function
        DispatchMessage(&msg);
    }*/
	while (TRUE)
	{

		DWORD start_point= GetTickCount();
		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
		{
			if (msg.message==WM_QUIT)
			{
				break;
			}
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			
			
		}
		render_frame();
		while((GetTickCount()-start_point<25));
		//else run the game codes here....
	}
	
    // return this part of the WM_QUIT message to Windows
    cleanD3D();
	return msg.wParam;
}

// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    // sort through and find what code to run for the message given
    switch(message)
    {
        // this message is read when the window is closed
	case WM_DESTROY:
		{
			// close the application entirely
			PostQuitMessage(0);
			return 0;
		} break;
    }
	
    // Handle any messages the switch statement didn't
    return DefWindowProc (hWnd, message, wParam, lParam);
} 

//function definition for all the three functions

//the 1st function (initD3D) initializes direct 3D
void initD3D(HWND hWnd)
{

	d3d=Direct3DCreate9(D3D_SDK_VERSION);
	D3DPRESENT_PARAMETERS d3dpp;

	d3dpp.Windowed=FALSE;
	d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
	d3dpp.hDeviceWindow=hWnd;

	d3d->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dpp,&d3ddev);
	return;
	
} 

//the 2nd function is to render a frame

void render_frame(void)
{
	d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,40,100),1.0f,0);
	d3ddev->BeginScene();
	d3ddev->EndScene();
	d3ddev->Present(NULL,NULL,NULL,NULL);
	return;

}

//third function to clear the memory...;)

void cleanD3D(void)
{
	//nothing too fancy.. just some simple cleaning up...

	d3ddev->Release();
	d3d->Release();

	return;
}

this is my program.. and i'm pretty sure i'v gone wrong with linking the files or something.. i'v included all the includes and lib files.. is there anything else i need to do.. i remember my professor in college doing something like going to project>settings>links and adding some lib files there like winmm.lib d3dx9.lib etc.. pls help.....

Which version of directx sdk are you using? the most recent ones only support Visual Studio 2005 and above.

i'm using aug 2008 release.. and visual studio 6.. so upgrading to a higher version of vs is the solution??

alright.. i downloaded visual studio 2008 express edition... still that above program won't work.. this is what i get when i run the program....

1>------ Build started: Project: initializedx, Configuration: Debug Win32 ------
1>Embedding manifest...
1>The system cannot find the path specified.
1>Project : error PRJ0002 : Error result 1 returned from 'C:\WINDOWS\system32\cmd.exe'.
1>Build log was saved at "file://f:\vs progs\new\initializedx\initializedx\Debug\BuildLog.htm"
1>initializedx - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


any help??

and how exactly do i do that?? after installing i went to tools>options>VC++ directories and added the dx sdk includes and library files.. i did not do anything apart from this.. do i need to do something else??

was it the environent variable?

I had that issue a while ago trying to get an older version if the DXSDK working with VC#.NET 2003 and NET 1.1. Seems it doesnt always register it properley.

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