Ok i have a few questions. I'm fairly new to programming.
Im starting to get a little functional with java, i can handle GUI's, threads, exceptions, 2d graphics, JDBC etc. I took a class in C++ only to find that I am not even close to producing graphics or GUI's yet.
In C++ I have made it as far as pointers, references, inheritance, polymorphism, streams.
I want to at least dabble in graphics and GUI's with c++.
I ordered the OpenGL super bible, mainly to flip through the pages, but would like to write some Graphics code before too long.
Are OpenGL and the windows API something that i could realistically expect to learn from reading a book, or is that something i will need to learn in a classroom?