Hi and sorry for the inconvenience

I am trying to make an interface where a function is run given a number(windows API).

I want a default function to be run if it hasn't been overwritten by the user.

So my question is can i assign a number to a function/method
like using this number I am going to access this function.

Any help is deeply appreciated

something like this:

void foo( int x = 0)
   switch( x )
       case 0:
           printf("case 0\n");
         case 1:
           printf("case 1\n");

int main()

Yes but in an automated way so I can add functions at runtime and make it have a value.

I know I could do this with a loop and an if statement but it would be optimal if could check if the message is being handled and abort if not

btw should I use function pointers for this?

Yes, function pointers might be helpful, but you would still have to have a list of pre-defined functions just as I had in the code I posted. For example if the command string were "say hello" the program could not call a function say() at run time unless it was already known at compile time.

The problem is that it is the windows API we are talking about and I can't have a predefined function for every windows message.

I was thinking something like obtaining a function pointer and the message number from the user and let that overwrite the default behavior(DefWindowProc()).

so I was thinking maybe there was a way of connecting the function and the number

Thank You!

this is what I've got.
There are some problems and you can't replace a function but I can handle that myself

class msghandler
    void HandleMessage(WNDPROC func, UINT msg);
    LRESULT CALLBACK handle(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
    std::vector<msg_func> msglist;

LRESULT msghandler::handle(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
    std::vector<msg_func>::iterator iter;

    for(iter = msglist.begin(); iter < msglist.end(); iter++)  //loop until find match
        if((*iter).msg == msg)
            return (*iter).function(hWnd, msg, wParam, lParam); //return user defined function's return value
    return DefWindowProc(hWnd, msg, wParam, lParam);  //return DefWindowProc

void msghandler::HandleMessage(WNDPROC func, UINT msg)
    msg_func temp;

    temp.function = func;
    temp.msg = msg;