Hi Everyone, I need to know how can we represent the projectile motion gven a certain angle and velocity, such that I can watch the animated ball moving in is path on screen.... all using openGL in C++
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First have the object ready to fire, meaning have the object at the position
of where its going to be launched.
Then you could do something like this :
Ball.y += ball.velY; Ball.x += ball.velX;
Have the velX faster than velY;
Then you need to change …
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