Hi Everyone, I need to know how can we represent the projectile motion gven a certain angle and velocity, such that I can watch the animated ball moving in is path on screen.... all using openGL in C++
Hanna Jane
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Jump to PostFirst you need to know the Kinematic Equations
You can use them to model projectile motion.
1) Have a initial position, initial velocity, final position, final velocity,
and acceleration. The acceleration …
Jump to PostFirst have the object ready to fire, meaning have the object at the position
of where its going to be launched.Then you could do something like this :
Ball.y += ball.velY; Ball.x += ball.velX;
Have the velX faster than velY;
Then you need to change …
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Hanna Jane
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mrnutty
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Hanna Jane
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mrnutty
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Hanna Jane
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mrnutty
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