I got excited for a chance to share my love of Qt. Then I saw what the OP wrote... I don't know that he meant to be rude. Perhaps it is a language barrier thing? He did say please....
Anyway, your questions for this forum need to be specific and they need to show that you've tried on your own already. I suggest that before you try to write a game, you should try to write a "Hello World" dialog. You've got a lot of learning to do before you try to hook into OpenGL with the QGraphics* model/view.
Should I share my love for wxWidgets?
Yes if you are starting GUI (which you didn't gave a clue) then give wx a chance and try it. Its vast Documentation, immense help (almost instant), and many advantages over QT.
IF you still want to go for QT then I second the choice to grab QT books. I have it though I don't use QT (Just there in case I need it)
It's just something to keep in mind. No permanent harm done. I would look and see if Qt has any translated manuals anywhere (Google is still your friend in that case). Start simple as Qt is a very complicated system (it has a lot more to offer than just the GUI building aspect) and build your way up.
public class GrossmontBank
//class variables (global - accessible throughout this class)
//scanner object to be used throughout
private static Scanner input = new Scanner(System.in);