Dear Community,

   Well after googling and some searching, managed to find a good 3ds loader class, that loaded all the vertices, UVs and other information for multiple meshes in a .3ds file. My only worry at the moment is displaying the vertices. 

The vertices are stored in a struct like this one:

struct stVert
{
        float x, y, z;
};

Obviously its very simple, my only problem is though, I have tried NUMEROUS OpenGL tutorials, they all produce errors with some library problems, which I have tried to fix. could anyone explain to me exactly I would go about displaying these vertices?. I know how to use the stVert variable it is just I do not have any experience with OpenGL and I have checked various sites such as NeHe, Spacesimulator, etc. the list goes on and on. I would really appreciate some help, thank you!

Can you compile a simple program with either openGL or direct3D?

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