Server
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace Server
{
public partial class Form1 : Form
{
private TcpListener tcpListener;
private Thread listenThread;
static NetworkStream clientStream;
public Form1()
{
InitializeComponent();
this.tcpListener = new TcpListener(IPAddress.Any, 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
}
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
System.Diagnostics.Debug.WriteLine(encoder.GetString(message, 0, bytesRead));
}
tcpClient.Close();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
ASCIIEncoding encoder = new ASCIIEncoding();
byte[] buffer = encoder.GetBytes(textBox1.Text);
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
}
}
Client
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Threading;
using System.Net;
namespace Client
{
public partial class Form1 : Form
{
static TcpClient client;
IPEndPoint serverEndPoint;
NetworkStream clientStream;
static String textFromServer;
public Form1()
{
InitializeComponent();
iniTCP();
}
public void iniTCP()
{
client = new TcpClient();
serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3000);
}
public void connectTCP()
{
client.Connect(serverEndPoint);
clientStream = client.GetStream();
// Create a thread to handle communication
// with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
clientThread.Start(client);
}
private static void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
byte[] message = new byte[4096];
int bytesRead;
do
{
bytesRead = 0;
try
{
// Blocks until a client sends a message
bytesRead = clientStream.Read(message, 0, 4096);
}
catch (Exception)
{
// A socket error has occured
break;
}
if (bytesRead == 0)
{
// The client has disconnected from the server
break;
}
// Message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
// Output message
//textFromServer = tcpClient.Client.LocalEndPoint + " " + tcpClient.Client.RemoteEndPoint + encoder.GetString(message, 0, bytesRead);
textFromServer = tcpClient.Client.LocalEndPoint + " " + tcpClient.Client.RemoteEndPoint + encoder.GetString(message, 0, bytesRead);
} while (clientStream.DataAvailable);
}
private void button1_Click(object sender, EventArgs e)
{
connectTCP();
}
private void button2_Click(object sender, EventArgs e)
{
//String textFromServer = (string)textFromServer;
label1.Text = textFromServer;
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
And it doesnt work.
I am running, both server&client on my comp :,[