Hey, just joined, hi! :)
Ok, well, I'll start of with, I'm fairly familiar with c++ i think... Well kind of. Theres a lot i don't know, but im familiar with classes and stuff. Hopefully that'll give you an idea.
Anyway, my problem! I was working on a simple game using the Allegro SDK, and its like a Zelda type game, you have the top down view, and i want to place objects down. I was working on a map editor to start with, but my problem was, how do i store the X and Y coordinates of so many items? I'll have house sprites, tree sprites, etc etc, LOTS! And, well first i thought, a simple X and Y array for every object. But, for every object? That would get annoying, but possible i guess. How should i do this?
If you could kind of comment on any code you paste, that would be great to help me! :)
Thanks in advance!