Im trying to call the reset method within this Connect4Model class is that possible. As you can see I have made and attempt and I'm getting 33 errors. I can't exactly see where I'm going wrong. If someone can guide me and let me know where I've gone wrong that would be grateful.

public class Connect4Model
{
	Connect4Column [] columns; // an array of columns
	int NUM_COLUMNS; // how many columns we have in the game
	int NUM_ROWS;    // how many rows we have in the game
	int playerToGoNext = Connect4Column.RED_COUNTER; //can be red or yellow
	int autoplay;
	int suggestedmove;

	public Connect4Model
	{
		Connect4Model.reset(); 
	}

	int getNumCols() // simply return the number of columns
	{
		return NUM_COLUMNS;
	}

	int getNumRows() // simply return the number of rows
	{
		return NUM_ROWS;
	}

	int getNextPlayer() // returns who gets to go next
	{
		return playerToGoNext;
	}
	void reset(int numCols, int numRows)
	{
		NUM_COLUMNS = numCols;
		NUM_ROWS = numRows;

		columns = new Connect4Column[NUM_COLUMNS];
				for (int i=0; i < NUM_COLUMNS; i++) {
					columns[i] = new Connect4Column(NUM_ROWS);
		}

		for (int thisCol = 0; thisCol < NUM_COLUMNS; thisCol ++)
		{
			for (int thisRow = 0; thisRow < NUM_ROWS; thisRow ++)
			{
				columns[thisCol].numCounters = 0;
				columns[thisCol].counters[thisRow] = 0;
			}
		}
	}
	int getAutoplay()
	{
		return autoplay;
	}
	boolean setAutoplay(int selectedOption)
	{
		if(selectedOption >= 0 && selectedOption <= 2) // valid
		{
			autoplay = selectedOption;
			return true;

		}
		else
			return false;
	}

	int getSuggestedMove(int player_colour) // 2.5
	{
		java.util.Random r = new java.util.Random();
		return r.nextInt(NUM_COLUMNS);
	}

	boolean go(int thisColumn) // try to put a counter at this col
	{
		if(thisColumn<0 || thisColumn>=NUM_COLUMNS)
			return false;

		//System.out.println("thisCol is " + thisColumn);
		if(columns[thisColumn].addCounter(playerToGoNext)==true)
		{
			if(playerToGoNext==Connect4Column.YELLOW_COUNTER)
				playerToGoNext=Connect4Column.RED_COUNTER;
			else
				playerToGoNext=Connect4Column.YELLOW_COUNTER;
			return true;
		}
		return false;
	}

	int getCounter(int thisColumn, int thisRow) //
	{
		if(thisColumn<0 || thisColumn>=NUM_COLUMNS)
			return 0;
		return columns[thisColumn].getCounter(thisRow);
	}
	int getNumCounters(int thisColumn) //
	{
		if(thisColumn<0 || thisColumn>=NUM_COLUMNS)
			return 0;
		return columns[thisColumn].getNumCounters();
	}

}

L10: absence (), public Connect4Model(){
L12: indicates the static method --> static void reset(){

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