Ive looked through google and a few other places, searching for how to calculate the pixels you would need to fill in a 3d space to draw a line, circle , sphere or anything really.
Ive always been good with learning math, i just need somewhere to learn it from
a little more information on my problem:
I have a c# server program that sends... basically pixels to a client, so lets say i need a sphere with a radius of 10, but all i need are to figure out are what pixels i need to send to the client so that it can draw the sphere, how would i calculate that? or a line(or vector), one thats not a single dimension(Ha, a line thats more then one dimension :D), does someone have an algorithm or something to calculate the number of pixels in each line segment?
Would be really thankful for a link or something to get me started, maybe im just not googling the right keywords.. idk