background_image_filename = "sushiplate.jpg" sprite_image_filename = 'fugu.png' import pygame from pygame.locals import * from sys import exit pygame.init() screen = pygame.display.set_mode((640, 480), 0, 32) background = pygame.image.load(background_image_filename).convert() sprite = pygame.image.load(sprite_image_filename) # The x coordinate of our sprite x = 0. while True: for event in pygame.event.get(): if event.type == QUIT: exit() screen.blit(background, (0, 0)) screen.blit(sprite, (x, 100)) x += 10. # If the image goes off the end of the screen, move it back if x > 640.: x -= 640. pygame.display.update()
In the above code I'M trying to understand the two blit lines. I was unable to simply click go to definition. When I searched the pygame documentation I found blit belonging to the Surface module. But I'M trying to understand how it's using the parameters (x, 100). I couldn't find an example or a list of how it works in the pygame documentation. Thanks.