Hi i'm trying to make a basic snake game. However i cannot seem to be able to display any food. I have tried numerous different ways but i just can't get anything to show :@. I simply want a red rectangle that will display in random places everytime the snake hits it. Any help would be very much appreciated.
# -*- coding: cp1252 -*- import pygame , pygame .mixer , random, sys from pygame.locals import * ballimg = 'c:/Python/images/segment.png' caption = 'Snake Game using PyGame .' screen_size = width , height = 800 , 600 speed = [0 , 1] black = (0, 0, 0) applepos = (random.randint (0, 590), random.randint(0, 590)) pygame . init () screen = pygame . display . set_mode ( screen_size ) pygame . display . set_caption ( caption ) appleimage = Surface.fill(color, rect=20, 20, special_flags=0): return rect appleimage.fill((255, 0, 0)) ball = pygame . image . load ( ballimg ). convert () ballrect = ball . get_rect () finished = False paused = False while not finished : for event in pygame . event . get (): if event . type == KEYDOWN: if event.key == K_DOWN: speed = [0 , 1] elif event.key == K_UP: speed = [0 , -1] elif event.key == K_LEFT: speed = [-1 , 0] elif event.key == K_RIGHT: speed = [1 , 0] elif event.key == K_ESCAPE: finished = True elif event.key == K_PAUSE: paused = not paused if event . type == pygame . QUIT : sys . exit () pygame.time.delay (10) if paused == False: ballrect = ballrect . move ( speed ) screen . fill ( black ) screen . blit (ball , ballrect ) pygame . display . flip () #check to see if its hit the wall print ballrect.left, ballrect.right if ballrect .left <0 or ballrect .right > width or ballrect .top <0 or ballrect . bottom > height : f=pygame.font.SysFont('Arial', 30) t=f.render('YOU DIED! Your score was: ', True, (255, 255, 255)) paused = True print "Finished"