Okay, I'm working on a project for class, and...I can't seem to get...subtraction to work right with regards to an object in a class, let me just post the code, here's the block in the main file:

class KeyHandler extends KeyAdapter
    {
        @Override
        public void keyPressed(KeyEvent e)  
        {
            char character  = (KeyEvent.getKeyText(e.getKeyCode())).charAt(0);
            switch(character)
            {
                case 'U':
                    player.setY(player.getY() - 5);
                    //debug line
                    System.out.println(player.getY());
                case 'D':
                    player.setY(player.getY() + 5);
                    //debug line
                    System.out.println(player.getY());
                case 'L':
                    player.setX(player.getX() - 5);
                case 'R':
                    player.setX(player.getX() + 5);
                case 'Z':
                case 'X':
            }
            //udrl = updownrightleft zx = zx
           //******** Part of the framework *************
           appletPaint = false; // do not delete this statement
           repaint(); // do not delete this statement
    	}
    }

And here are the methods from the class that I use in the above:

public int getX()
    {
        return this.body.x;
    }

    public int getY()
    {
        return this.body.y;
    }

    public void setX(int x)
    {
        body.x = x;
    }

    public void setY(int y)
    {
        body.y = y;
    }

The problem is that the negative values are subtracting ONCE, but returning it's original value (150 in this case) afterward. The addition ones retain their value after the switch ends. I really have no idea what the cause of that is, to be honest.

(as a note, there is more overhead to the block there, the adding of handlers and such, but, to be blunt, the "framework" my professor made us use is...nightmarish at best, so it would take me a bit to fish out all of the code that is related to the one KeyHandler class if it would be helpful, but would rather not.)

Edited 5 Years Ago by Tarkenfire: n/a

....yeah...I'm going to mark this solved now...that was kinda a bad mistake.

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