I am just begining XNA and I am trying to do a 2D game but one of my pictures(Textures, Sprites, what-ever-you-call-it) won't load. I tried renaming it but still it doesn't recognize it. at first i thought it was hiding so I made the picture white (Because the background was black) and i still couldn't find it. help? Here are the pictures of the app and the space ship
http://s1209.photobucket.com/albums/cc382/majorawsoem/Space%20Invaders/

Heres the code

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Space_Invaders
{
    /// <summary>
    /// This is the main type for your game
    /// 
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        public Game1()
        {

            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
            private Texture2D Black1080p;
            private Texture2D spaceinvaderboss;
            private Texture2D chicken;
            protected override void Initialize()
        {
            Black1080p = Content.Load<Texture2D>("Black1080p");
            chicken = Content.Load<Texture2D>("chicken");
            spaceinvaderboss = Content.Load<Texture2D>("spaceinvaderboss");
            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();

            spriteBatch.Draw(Black1080p, new Rectangle(0, 0, 1920, 1080), Color.White);
            spriteBatch.Draw(chicken, new Vector2(32, 32), Color.White);
            spriteBatch.Draw(spaceinvaderboss, new Vector2(32, 32), Color.White);

            spriteBatch.End();
           

            base.Draw(gameTime);
        }
    }
}
majorawsome
Deleted Member

*NOTE chicken is the name of the spaceship

The pictures were overlapping each other so i couldn't see the space ship. silly me :D

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