hey guys, i've been designing and coding a pokemon-clone game in java for roughly 3 months and i've a huge problem in my hands.
how the hell am i supposed to design a "map" in sprites?
for example, i've been reading "developing games in java" and it just gives me some cock and bull about using a text file to select and read the sprites, if the text contains "a", then you draw something and so forth, however that only leaves me with about 70 possible sprite choices, and to make any decent town (let alone the whole game) of pokemon it would take me roughly 1220 sprites.
has anyone here tried to make a pokemon-clone or a tilebased game and figured this out? thanks guys